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  • Update : 2012-11-26
  • Size : 3.21mb
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Introduction - If you have any usage issues, please Google them yourself
Playing hamster A simple logic, the method is simple and small game. This version is the first edition, no props system can not pause during the game, a pure test of the player s reaction and eye-hand coordination skills, get high marks relied on is not the RP, is the strength of Rules of the game: The player controls a hammer to beat each mouse only emerge from the cave, killing one to obtain the corresponding score, missing a minus point of life. Divided into medium and small three kinds of mice, near the far smaller, the big move slow, the target is a 10. The smallest fast-moving small target, a 30 medium-sized in between. The game is divided into 300 a test, when players score in multiples of 300, the game level will increase: the game speed level, hit points plus 5. The end of the game conditions: the player s life value of 0 or the players take the initiative to press the stop button. If the players score is high enough, the game will prompt players to e
Packet file list
(Preview for download)
打地鼠\KickMouse\.classpath
......\.........\.project
......\.........\.settings\org.eclipse.jdt.core.prefs
......\.........\bin\kickmouse\entity\Big_Mouse.class
......\.........\...\.........\......\GameObject.class
......\.........\...\.........\......\Little_Mouse.class
......\.........\...\.........\......\Mid_Mouse.class
......\.........\...\.........\......\MovingObjects$1.class
......\.........\...\.........\......\MovingObjects$2.class
......\.........\...\.........\......\MovingObjects$3.class
......\.........\...\.........\......\MovingObjects$4.class
......\.........\...\.........\......\MovingObjects.class
......\.........\...\.........\......\Record.class
......\.........\...\.........\image\1.png
......\.........\...\.........\.....\10.png
......\.........\...\.........\.....\11.png
......\.........\...\.........\.....\12.png
......\.........\...\.........\.....\13.png
......\.........\...\.........\.....\14.png
......\.........\...\.........\.....\15.png
......\.........\...\.........\.....\16.png
......\.........\...\.........\.....\17.png
......\.........\...\.........\.....\18.png
......\.........\...\.........\.....\19.png
......\.........\...\.........\.....\2.png
......\.........\...\.........\.....\20.png
......\.........\...\.........\.....\21.png
......\.........\...\.........\.....\22.png
......\.........\...\.........\.....\23.png
......\.........\...\.........\.....\24.png
......\.........\...\.........\.....\25.png
......\.........\...\.........\.....\26.png
......\.........\...\.........\.....\27.png
......\.........\...\.........\.....\28.png
......\.........\...\.........\.....\29.png
......\.........\...\.........\.....\3.png
......\.........\...\.........\.....\30.png
......\.........\...\.........\.....\31.png
......\.........\...\.........\.....\32.png
......\.........\...\.........\.....\33.png
......\.........\...\.........\.....\34.png
......\.........\...\.........\.....\35.png
......\.........\...\.........\.....\36.png
......\.........\...\.........\.....\4.png
......\.........\...\.........\.....\5.png
......\.........\...\.........\.....\6.png
......\.........\...\.........\.....\7.png
......\.........\...\.........\.....\8.png
......\.........\...\.........\.....\9.png
......\.........\...\.........\Main\GameController$1.class
......\.........\...\.........\....\GameController.class
......\.........\...\.........\....\Record.txt
......\.........\...\.........\....\RunGame.class
......\.........\...\.........\Perform\big_mouse.png
......\.........\...\.........\.......\big_mouse_die.png
......\.........\...\.........\.......\bottom.png
......\.........\...\.........\.......\di.png
......\.........\...\.........\.......\exit.png
......\.........\...\.........\.......\hammer.png
......\.........\...\.........\.......\hammer_down.png
......\.........\...\.........\.......\HighScoreBoard.class
......\.........\...\.........\.......\Images.class
......\.........\...\.........\.......\little_mouse.png
......\.........\...\.........\.......\little_mouse_die.png
......\.........\...\.........\.......\mid_down.png
......\.........\...\.........\.......\mid_mouse.png
......\.........\...\.........\.......\mid_mouse_die.png
......\.........\...\.........\.......\mid_up.png
......\.........\...\.........\.......\pause.png
......\.........\...\.........\.......\record.png
......\.........\...\.........\.......\sky.png
......\.........\...\.........\.......\start.png
......\.........\...\.........\.......\stop.png
......\.........\...\.........\.......\top.png
......\.........\...\.........\.......\Win$1.class
......\.........\...\.........\.......\Win$2.class
......\.........\...\.........\.......\Win$3.class
......\.........\...\.........\.......\Win$4.class
......\.........\...\.........\.......\Win$5.class
......\.........\...\.........\.......\Win$6.class
......\.........\...\.........\.......\Win$7.class
......\.........\...\.........\.......\Win.class
......\.........\...\打地鼠说明文档.txt
......\.........\src\kickmouse\entity\Big_Mouse.java
......\.........\...\.........\......\GameO
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