Introduction - If you have any usage issues, please Google them yourself
3D terrain simulation, with texture, from an OpenGL example on changes needed comrades can learn from
Packet : 93317463myterrain.rar filelist
MyTerrain1修改
MyTerrain1修改\glut.h
MyTerrain1修改\glut32.lib
MyTerrain1修改\MainFrm.cpp
MyTerrain1修改\MainFrm.h
MyTerrain1修改\MyGrid.cpp
MyTerrain1修改\MyGrid.h
MyTerrain1修改\MyTerrain1.aps
MyTerrain1修改\MyTerrain1.clw
MyTerrain1修改\MyTerrain1.cpp
MyTerrain1修改\MyTerrain1.dsp
MyTerrain1修改\MyTerrain1.dsw
MyTerrain1修改\MyTerrain1.h
MyTerrain1修改\MyTerrain1.ncb
MyTerrain1修改\MyTerrain1.opt
MyTerrain1修改\MyTerrain1.plg
MyTerrain1修改\MyTerrain1.rc
MyTerrain1修改\MyTerrain1Doc.cpp
MyTerrain1修改\MyTerrain1Doc.h
MyTerrain1修改\MyTerrain1View.cpp
MyTerrain1修改\MyTerrain1View.h
MyTerrain1修改\MyTexture.cpp
MyTerrain1修改\MyTexture.h
MyTerrain1修改\ReadMe.txt
MyTerrain1修改\Release
MyTerrain1修改\RES
MyTerrain1修改\RES\MyTerrain1.ico
MyTerrain1修改\RES\MyTerrain1.rc2
MyTerrain1修改\RES\MyTerrain1Doc.ico
MyTerrain1修改\RES\Toolbar.bmp
MyTerrain1修改\Resource.h
MyTerrain1修改\StdAfx.cpp
MyTerrain1修改\StdAfx.h
MyTerrain1修改\TR.RGB