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MetalRain-Android-Roguelike-game-06a95f7

  • Category : android
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  • Update : 2012-11-26
  • Size : 125kb
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  • Author :ker***
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metal rain source code. open source project for anroid game development written in java
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(Preview for download)
MetalRain-Android-Roguelike-game-06a95f7
........................................\.gitignore
........................................\README
........................................\Roguelike
........................................\.........\.classpath
........................................\.........\.project
........................................\.........\.settings
........................................\.........\.........\org.eclipse.jdt.core.prefs
........................................\.........\AndroidManifest.xml
........................................\.........\bin
........................................\.........\...\Roguelike.apk
........................................\.........\...\android
........................................\.........\...\.......\roguelike
........................................\.........\...\.......\.........\CharColor.class
........................................\.........\...\.......\.........\Dot.class
........................................\.........\...\.......\.........\GameGenerator.class
........................................\.........\...\.......\.........\GameHandler.class
........................................\.........\...\.......\.........\Item.class
........................................\.........\...\.......\.........\ItemHandler.class
........................................\.........\...\.......\.........\Layer.class
........................................\.........\...\.......\.........\MainActivity$DrawThread.class
........................................\.........\...\.......\.........\MainActivity$TileView.class
........................................\.........\...\.......\.........\MainActivity.class
........................................\.........\...\.......\.........\MapGenerator$Dot.class
........................................\.........\...\.......\.........\MapGenerator.class
........................................\.........\...\.......\.........\MessageHandler.class
........................................\.........\...\.......\.........\Monster.class
........................................\.........\...\.......\.........\MonsterDatabase$MonsterData.class
........................................\.........\...\.......\.........\MonsterDatabase$MonsterStat.class
........................................\.........\...\.......\.........\MonsterDatabase.class
........................................\.........\...\.......\.........\MonsterGenerator.class
........................................\.........\...\.......\.........\MonsterHandler$MonsterLayer.class
........................................\.........\...\.......\.........\MonsterHandler.class
........................................\.........\...\.......\.........\R$attr.class
........................................\.........\...\.......\.........\R$drawable.class
........................................\.........\...\.......\.........\R$layout.class
........................................\.........\...\.......\.........\R$string.class
........................................\.........\...\.......\.........\R.class
........................................\.........\...\.......\.........\TileChar.class
........................................\.........\...\.......\.........\TileCharset$CharColor.class
........................................\.........\...\.......\.........\TileCharset.class
........................................\.........\...\.......\.........\TileData$spawnData.class
........................................\.........\...\.......\.........\TileData.class
........................................\.........\...\.......\.........\TileLayer.class
........................................\.........\...\.......\.........\TileMap$MonsterSpawnData.class
........................................\.........\...\.......\.........\TileMap$MonsterSpawnLayer.class
........................................\.........\...\.......\.........\TileMap$PassableLayer.class
........................................\.........\...\.......\.........\TileMap.class
..............................
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