Introduction - If you have any usage issues, please Google them yourself
This procedure have used the cube texture, opengl implementation of lighting calculation, and in accordance with standard illumination pattern of a single fragment color. And then the color and application of these fragments to the geometry of the filter unit mixed texture.
Packet : 73462686sphereworld.rar filelist
SphereWorld\Grass.tga
SphereWorld\Orb.tga
SphereWorld\SphereWorld.c
SphereWorld\SphereWorld.dsp
SphereWorld\SphereWorld.dsw
SphereWorld\SphereWorld.exe
SphereWorld\SphereWorld.opt
SphereWorld\SphereWorld.plg
SphereWorld\Wood.tga
SphereWorld\glut32.dll
SphereWorld