Introduction - If you have any usage issues, please Google them yourself
OpenGL 3.1 will be introduced in the previous OpenGL shading language \"GLSL\" from version 1.30 upgrade to version 1.40, through the improvement program strengthens the latest programmable graphics hardware access, and more efficient vertex processing, expand the texture of the function, more flexible buffer management and so on. Very broadly speaking, OpenGL 3.1 in version 3.0 on the base of the whole API model system is simplified, can greatly improve the efficiency of software development.