Introduction - If you have any usage issues, please Google them yourself
This book describes how to design games with Visual C++ and DirectX, explanation and game instances combine to explain the concept of progressive realization of their own making games. From the game screen to draw the book enter the messaging, gaming, animation, game tips, game design principles, physical phenomena of game artificial intelligence and how to enter the 3D world, and other basic fundamentals of game design. In addition to that learners have clear concepts, but also actual in game design.