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Flint_4_0_1_src

  • Category : FlashMX
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  • Update : 2012-11-26
  • Size : 549kb
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Introduction - If you have any usage issues, please Google them yourself
FLINT particle system source code, you can refer directly to the FLEX project, showing a variety of special effects.
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Flint_4_0_1_src
...............\LICENSE
...............\org
...............\...\flintparticles
...............\...\..............\common
...............\...\..............\......\actions
...............\...\..............\......\.......\Action.as
...............\...\..............\......\.......\ActionBase.as
...............\...\..............\......\.......\Age.as
...............\...\..............\......\.......\ChangeCollisionRadius.as
...............\...\..............\......\.......\ChangeMass.as
...............\...\..............\......\.......\ColorChange.as
...............\...\..............\......\.......\Fade.as
...............\...\..............\......\.......\KeyDownAction.as
...............\...\..............\......\.......\ScaleImage.as
...............\...\..............\......\.......\TargetColor.as
...............\...\..............\......\.......\TargetScale.as
...............\...\..............\......\activities
...............\...\..............\......\..........\Activity.as
...............\...\..............\......\..........\ActivityBase.as
...............\...\..............\......\..........\FrameUpdatable.as
...............\...\..............\......\..........\UpdateOnFrame.as
...............\...\..............\......\behaviours
...............\...\..............\......\..........\Behaviour.as
...............\...\..............\......\..........\Resetable.as
...............\...\..............\......\counters
...............\...\..............\......\........\Blast.as
...............\...\..............\......\........\Counter.as
...............\...\..............\......\........\KeyDownCounter.as
...............\...\..............\......\........\PerformanceAdjusted.as
...............\...\..............\......\........\Pulse.as
...............\...\..............\......\........\Random.as
...............\...\..............\......\........\SineCounter.as
...............\...\..............\......\........\Steady.as
...............\...\..............\......\........\TimePeriod.as
...............\...\..............\......\........\ZeroCounter.as
...............\...\..............\......\debug
...............\...\..............\......\.....\ParticleFactoryStats.as
...............\...\..............\......\.....\Stats.as
...............\...\..............\......\displayObjects
...............\...\..............\......\..............\Dot.as
...............\...\..............\......\..............\Ellipse.as
...............\...\..............\......\..............\Line.as
...............\...\..............\......\..............\RadialDot.as
...............\...\..............\......\..............\Rect.as
...............\...\..............\......\..............\Ring.as
...............\...\..............\......\..............\Star.as
...............\...\..............\......\easing
...............\...\..............\......\......\Back.as
...............\...\..............\......\......\Bounce.as
...............\...\..............\......\......\Circular.as
...............\...\..............\......\......\Cubic.as
...............\...\..............\......\......\Elastic.as
...............\...\..............\......\......\Exponential.as
...............\...\..............\......\......\Linear.as
...............\...\..............\......\......\Quadratic.as
...............\...\..............\......\......\Quartic.as
...............\...\..............\......\......\Quintic.as
...............\...\..............\......\......\Sine.as
...............\...\..............\......\......\TwoWay.as
...............\...\..............\......\emitters
...............\...\..............\......\........\Emitter.as
...............\...\..............\......\events
...............\...\..............\......\......\EmitterEvent.as
...............\...\..............\......\......\ParticleEvent.as
...............\...\..............\......\......\UpdateEvent.as
...............\...\..............\......\initializers
...............\...\..............\......\............\AlphaInit.as
...............\...\..............\......\............\A
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