Introduction - If you have any usage issues, please Google them yourself
Files: Main.cpp (The Source File containing the main program code)
Init.cpp (The Source File containing the Win32 and OpenGL initialization code)
Camera.cpp (The Source File containing the camera implementation)
3DMath.cpp (The Source File containing 3D math routines)
3DMath.h (The Header File containing 3D math routine definitions)
Camera.h (The Header File containing the camera class definition)
Main.h (The Header File containing definitions for the main program)
CameraWorldCollision.vcproj (The VC++ Project File holding the project info)
CameraWorldCollision.sln (The Solution File holding the solution info)
World.raw (The map file)
Libraries: opengl32.lib (The OpenGL Interface Library needed to compile the program)
glu32.lib (The OpenGL Utility Library needed to compile the program)
winmm.lib (The Windows Multimedia Library needed to compile the program)
Instructions: If you have Microsoft Visual Studio .NET (version 7.0) just click on the
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