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  • Update : 2012-11-26
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Pixar Subdivision Surface technology OpenSubdiv 50 the FPS real-time deformation of subdivision surfaces frames in Maya.
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PixarAnimationStudios-OpenSubdiv-783eed9
........................................\.gitignore
........................................\CMakeLists.txt
........................................\README.md
........................................\cmake
........................................\.....\FindGLEW.cmake
........................................\.....\FindGLUT.cmake
........................................\.....\FindIlmBase.cmake
........................................\.....\FindMaya.cmake
........................................\.....\FindOpenCL.cmake
........................................\.....\FindPTex.cmake
........................................\examples
........................................\........\CMakeLists.txt
........................................\........\common
........................................\........\......\cudaInit.h
........................................\........\......\export_obj.py
........................................\........\......\stopwatch.h
........................................\........\glutViewer
........................................\........\..........\CMakeLists.txt
........................................\........\..........\shader.glsl
........................................\........\..........\viewer.cpp
........................................\........\..........\viewer_compat.cpp
........................................\........\mayaPtexViewer_siggraph2012
........................................\........\...........................\AEopenSubdivPtexShaderTemplate.mel
........................................\........\...........................\CMakeLists.txt
........................................\........\...........................\OpenSubdivPtexShader.cpp
........................................\........\...........................\cudaUtil.cpp
........................................\........\...........................\hbrUtil.cpp
........................................\........\...........................\hbrUtil.h
........................................\........\...........................\shader.glsl
........................................\........\mayaViewer
........................................\........\..........\CMakeLists.txt
........................................\........\..........\OpenSubdivDrawOverride.cpp
........................................\........\..........\hbrUtil.cpp
........................................\........\..........\hbrUtil.h
........................................\........\ptexViewer
........................................\........\..........\CMakeLists.txt
........................................\........\..........\shader.glsl
........................................\........\..........\viewer.cpp
........................................\opensubdiv
........................................\..........\CMakeLists.txt
........................................\..........\far
........................................\..........\...\CMakeLists.txt
........................................\..........\...\bilinearSubdivisionTables.h
........................................\..........\...\catmarkSubdivisionTables.h
........................................\..........\...\dispatcher.h
........................................\..........\...\loopSubdivisionTables.h
........................................\..........\...\mesh.h
........................................\..........\...\meshFactory.h
........................................\..........\...\subdivisionTables.h
........................................\..........\...\table.h
........................................\..........\...\vertexEditTables.h
........................................\..........\hbr
........................................\..........\...\CMakeLists.txt
........................................\..........\...\allocator.h
........................................\..........\...\bilinear.h
........................................\..........\...\catmark.h
........................................\..........\...\cornerEdit.h
...........................
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