Introduction - If you have any usage issues, please Google them yourself
D3D development with a band of light is similar to google earth the globe (of course do not google)
Packet : 121114130globe.zip filelist
globe/
globe/Common Files/
globe/Common Files/d3dapp.cpp
globe/Common Files/d3denumeration.cpp
globe/Common Files/d3dfile.cpp
globe/Common Files/d3dfont.cpp
globe/Common Files/d3dsettings.cpp
globe/Common Files/d3dutil.cpp
globe/Common Files/dxutil.cpp
globe/globe.cpp
globe/globe.dep
globe/globe.dsp
globe/globe.dsw
globe/globe.exe
globe/globe.mak
globe/globe.ncb
globe/globe.opt
globe/globe.plg
globe/globe.sln
globe/globe.suo
globe/globe.vcproj
globe/hlsl.fx
globe/media/
globe/media/earth.tga
globe/media/normal.tga
globe/media/normalize.dds
globe/ps.fx
globe/Readme.txt
globe/resource.h
globe/SGITrackball.cpp
globe/SGITrackball.h
globe/test.txt
globe/trackball.h
globe/vs.fx
globe/winmain.rc