Introduction - If you have any usage issues, please Google them yourself
Vc here to provide a procedure for the preparation, it can read out all the contents mentioned above, and can be expanded. Its structure has been inspired by Andrea Ingegneri, his home page is http://www.tsrevolution.com/. Procedures for the preparation of a core idea is to understand the types of 3ds file structure, but no specific data structure. Specific data structure has its sub-class provided by the file structure so as not to limit. c3DS is one such category, it provides a series of virtual function to read data, but it does not save data, you have to write a class to inherit it and override these virtual functions. I wrote a routine called c3DSMODEL class, it read-only grid data, and rendering.
Packet : 317676903dsformat.rar filelist
3dsformat
3dsformat\3ds format.txt
3dsformat\3ds.h
3dsformat\man.3DS
3dsformat\main.plg
3dsformat\main.dsp
3dsformat\main.ncb
3dsformat\main.dsw
3dsformat\tree1.3DS
3dsformat\main.cpp
3dsformat\main.opt