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OpenGLSETest

  • Category : android
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  • Update : 2012-11-26
  • Size : 542kb
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  • Author :王****
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Introduction - If you have any usage issues, please Google them yourself
Do a rubik s cube game, make its can dynamic arbitrary rotation.
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OpenGLSETest
............\.project
............\bin
............\...\classes
............\...\.......\org
............\...\.......\...\join
............\...\.......\...\....\ogles
............\...\.......\...\....\.....\lib
............\...\.......\...\....\.....\...\Vector4f.class
............\...\.......\...\....\.....\...\Vector3f.class
............\...\.......\...\....\.....\...\Ray.class
............\...\.......\...\....\.....\...\Quat4f.class
............\...\.......\...\....\.....\...\Projector.class
............\...\.......\...\....\.....\...\PickFactory.class
............\...\.......\...\....\.....\...\Matrix4f.class
............\...\.......\...\....\.....\...\IBufferFactory.class
............\...\.......\...\....\.....\...\AppConfig.class
............\...\.......\com
............\...\.......\...\tomatozq
............\...\.......\...\........\opengl
............\...\.......\...\........\......\tutorial
............\...\.......\...\........\......\........\mesh
............\...\.......\...\........\......\........\....\Point3DList.class
............\...\.......\...\........\......\........\....\Point3D.class
............\...\.......\...\........\......\........\....\Mesh.class
............\...\.......\...\........\......\........\....\Group.class
............\...\.......\...\........\......\........\....\Cube.class
............\...\.......\...\........\......\........\TutorialActivity.class
............\...\.......\...\........\......\........\TutorialActivity$1.class
............\...\.......\...\........\......\........\TouchSurfaceView.class
............\...\.......\...\........\......\........\Square.class
............\...\.......\...\........\......\........\SmoothColoredSquare.class
............\...\.......\...\........\......\........\OpenGLRenderer.class
............\...\.......\...\........\......\........\OnSurfacePickedListener.class
............\...\.......\...\........\......\........\MainActivity$ResolveInfoListAdpater.class
............\...\.......\...\........\......\........\MainActivity.class
............\...\.......\...\........\......\........\MainActivity$1.class
............\...\.......\...\........\......\........\FlatColoredSquare.class
............\...\.......\...\........\......\spritetext
............\...\.......\...\........\......\..........\Triangle.class
............\...\.......\...\........\......\..........\SpriteTextRenderer.class
............\...\.......\...\........\......\..........\SpriteTextActivity.class
............\...\.......\...\........\......\..........\SpriteTextActivity$1.class
............\...\.......\...\........\......\..........\Projector.class
............\...\.......\...\........\......\..........\NumericSprite.class
............\...\.......\...\........\......\..........\MatrixTrackingGL.class
............\...\.......\...\........\......\..........\MatrixStack.class
............\...\.......\...\........\......\..........\MatrixGrabber.class
............\...\.......\...\........\......\..........\LabelMaker$Label.class
............\...\.......\...\........\......\..........\LabelMaker.class
............\...\.......\...\........\......\..........\Grid.class
............\...\.......\...\........\......\rubik
............\...\.......\...\........\......\.....\M4.class
............\...\.......\...\........\......\.....\Layer.class
............\...\.......\...\........\......\.....\KubeSurfaceView.class
............\...\.......\...\........\......\.....\KubeRenderer$AnimationCallback.class
............\...\.......\...\........\......\.....\KubeRenderer.class
............\...\.......\...\........\......\.....\KubeActivity.class
............\...\.......\...\........\......\.....\GLWorld.class
............\...\.......\...\........\......\.....\GLVertex.class
............\...\.......\...\........\......\.....\GLShape.class
............\...\.......\...\........\......\.....\GLFace.class
............\...\.......\...\........\......\.....\GLColor.class
............\...\.......\...\........\......\.....\Cube.class
............\...\.......\...\........\......\R.class
...
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