Introduction - If you have any usage issues, please Google them yourself
A simulated fireworks sprayed example, can easily transform perspective, there are a number of matrix operations
Packet : 31767689030_particle_system.rar filelist
030_Particle_system\030_Particle_system.dsp
030_Particle_system\030_Particle_system.dsw
030_Particle_system\bitmap_Font.cpp
030_Particle_system\bitmap_Font.h
030_Particle_system\camera.cpp
030_Particle_system\camera.h
030_Particle_system\DrawGLScene.cpp
030_Particle_system\init.h
030_Particle_system\init.cpp
030_Particle_system\extgl.cpp
030_Particle_system\Matrix.h
030_Particle_system\Scene.cpp
030_Particle_system\Scene.h
030_Particle_system\extgl.h
030_Particle_system\Util.h
030_Particle_system\texture.cpp
030_Particle_system\texture.h
030_Particle_system\Timer.cpp
030_Particle_system\Timer.h
030_Particle_system\Vector.h
030_Particle_system\030_Particle_system.exe
030_Particle_system\Particle_system.h
030_Particle_system\Particle_system.cpp
030_Particle_system\data\Particle.bmp
030_Particle_system\data\font.bmp
030_Particle_system\data\init.txt
030_Particle_system\data\Thumbs.db
030_Particle_system\data
030_Particle_system