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PopeShaderBookCodeSamples

  • Category : DirextX
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  • Update : 2012-11-26
  • Size : 10.34mb
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  • Author :swa****
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Introduction - If you have any usage issues, please Google them yourself
directx sample code ( for shader programmer )
Packet file list
(Preview for download)


01_DxFramework
..............\BasicFramework.sln
..............\BasicFramework.vcxproj
..............\ShaderFramework.cpp
..............\ShaderFramework.h
02_ColorShader
..............\BasicFramework.sln
..............\BasicFramework.vcxproj
..............\Color.rfx
..............\ColorShader.fx
..............\ShaderFramework.cpp
..............\ShaderFramework.h
..............\sphere.x
03_TextureMapping
.................\BasicFramework.sln
.................\BasicFramework.vcxproj
.................\Earth.jpg
.................\ShaderFramework.cpp
.................\ShaderFramework.h
.................\Sphere.x
.................\TextureMapping.fx
.................\TextureMapping.rfx
04_Lighting
...........\BasicFramework.sln
...........\BasicFramework.vcxproj
...........\Lighting.fx
...........\lighting.rfx
...........\ShaderFramework.cpp
...........\ShaderFramework.h
...........\Sphere.x
05_DiffuseSpecularMapping
.........................\BasicFramework.sln
.........................\BasicFramework.vcxproj
.........................\Fieldstone_DM.tga
.........................\fieldstone_SM.tga
.........................\ShaderFramework.cpp
.........................\ShaderFramework.h
.........................\SpecularMapping.fx
.........................\SpecularMapping.rfx
.........................\Sphere.x
06_ToonShader
.............\BasicFramework.sln
.............\BasicFramework.vcxproj
.............\ShaderFramework.cpp
.............\ShaderFramework.h
.............\teapot.x
.............\ToonShader.fx
.............\ToonShader.rfx
07_NormalMapping
................\BasicFramework.sln
................\BasicFramework.vcxproj
................\Fieldstone_DM.tga
................\fieldstone_NM.tga
................\fieldstone_SM.tga
................\NormalMapping.fx
................\NormalMapping.rfx
................\ShaderFramework.cpp
................\ShaderFramework.h
................\SphereWithTangent.x
08_EnvironmentMapping
.....................\BasicFramework.sln
.....................\BasicFramework.vcxproj
.....................\EnvironmentMapping.fx
.....................\EnvironmentMapping.rfx
.....................\Fieldstone_DM.tga
.....................\fieldstone_NM.tga
.....................\fieldstone_SM.tga
.....................\ShaderFramework.cpp
.....................\ShaderFramework.h
.....................\Snow_ENV.dds
.....................\TeapotWithTangent.x
09_UVAnimation
..............\BasicFramework.sln
..............\BasicFramework.vcxproj
..............\Fieldstone_DM.tga
..............\fieldstone_SM.tga
..............\ShaderFramework.cpp
..............\ShaderFramework.h
..............\torus.x
..............\UVAnimation.fx
..............\UVAnimation.rfx
10_ShadowMapping
................\ApplyShadow.fx
................\ApplyShadow.rfx
................\BasicFramework.sln
................\BasicFramework.vcxproj
................\CreateShadow.fx
................\CreateShadow.rfx
................\Disc.x
................\ShaderFramework.cpp
................\ShaderFramework.h
................\ShadowMapping.rfx
................\Torus.x
11_ColorConversion
..................\BasicFramework.sln
..................\BasicFramework.vcxproj
..................\ColorConversion.rfx
..................\EnvironmentMapping.fx
..................\Fieldstone_DM.tga
..................\fieldstone_NM.tga
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