Introduction - If you have any usage issues, please Google them yourself
AnimalSpeak.aja
Memory.java
Both PA5 assignments.
You will create 6 animals classes: Puppy, Kitty, Lion, Lamb, Cow, Duck. Each of these animal
classes will implement the AnimalCard interface. For example:
public class Puppy implements AnimalCard { ... }
Six animal images are available for you in ~/../public/PA5-images/. They are cow.jpg, duck.jpg,
kitty.jpg, lamb.jpg, lion.jpg, and puppy.jpg.
The second program is a memory
concentration game. The applet will be a
playing board containing 12 tiles arranged in a
3x4 grid. These tiles are place holders for
images of animals. Initially, each image will be
hidden, and only a black highlight border (one
pixel thick) for each image will be displayed.