Introduction - If you have any usage issues, please Google them yourself
The sixth chapter of the " DirectX 8 tutorials and supporting code: texture the Introduction (sequence) What is a the Texture? (What is the texture) the Texture Size (texture size) Texture Coordinates (texture coordinates) Texture Mapping (texture mapping) Using Textures With DirectX (used in DirectX texture) Step 1: the Modify FVF and Custom Vertex (first step, modify FVF and self defined vertices) Step 2: Load the Texture (read texture) Step 3: Set Texture Coordinates (set of texture coordinates) Step 4 : Rendering (rendering) Summary (Abstract)