Introduction - If you have any usage issues, please Google them yourself
A bubble - like game developed using DirectX; For the first time, I wrote a game program that only implemented simple functions, including moving characters, blowing bubbles and exploding
Packet : 101259360pop.rar filelist
DirectAudioEx.h
DirectInputEx.cpp
DirectInputEx.h
DirectXWnd.cpp
DirectXWnd.h
GameMain.cpp
GameMain.h
msxml2.lib
msxml.tlh
msxml.tli
pop.clw
pop.cpp
pop.dsp
pop.dsw
pop.exe
pop.h
pop.opt
pop.plg
pop.rc
pop.sln
pop.vcproj
ReadMe.txt
Resource.h
StdAfx.cpp
StdAfx.h
tou.bmp
Data\haidao.xml
Data\haidao.xml.bak
Data
Map\0.bmp
Map\1.bmp
Map\2.bmp
Map\3.bmp
Map\haidao.bmp
Map\horipopo.bmp
Map\index.bmp
Map\popo.bmp
Map\role1.bmp
Map\role2.bmp
Map\Thumbs.db
Map
res\pop.ico
res\pop.rc2
res\popDoc.ico
res\Toolbar.bmp
res
Wav\12050511.mid
Wav
DirectAudioEx.cpp