Introduction - If you have any usage issues, please Google them yourself
Direx Based on the simulation of cloud The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Packet : 5956494clouds.zip filelist
resource.h
media/
media/cloudsTurb256.tga
media/rockdark.bmp
shaders/
shaders/clouds.psh
shaders/clouds.vsh
Clouds.cpp
Clouds.dsp
Clouds.dsw
Clouds.exe
directx.ico
README.txt
framework/
framework/d3dapp.cpp
framework/d3dfile.cpp
framework/d3dfont.cpp
framework/d3dutil.cpp
framework/dxutil.cpp
framework/d3dapp.h
framework/d3dfile.h
framework/d3dfont.h
framework/d3dres.h
framework/d3dutil.h
framework/dxutil.h
winmain.rc