Introduction - If you have any usage issues, please Google them yourself
vc6.0+ directx7.0 prepared, adapted from the example of dx7sdk with xfile, only a small change. The key is to. X model files and textures are packaged inside the resources, and finally there is only one exe can run. Here. X is a D-player inside the Korean villain.
Packet : 113172206xfilehead.rar filelist
XFileHead
XFileHead\directx.ico
XFileHead\resource.h
XFileHead\winmain.rc
XFileHead\xfile.cpp
XFileHead\xfile.mdp
XFileHead\xfile.mak
XFileHead\makefile
XFileHead\xfile.001
XFileHead\xfile.ncb
XFileHead\xfile.dsp
XFileHead\xfile.opt
XFileHead\xfile.dsw
XFileHead\Head.X
XFileHead\xfile.plg
XFileHead\winmain.aps
XFileHead\d3dfile.h
XFileHead\d3dtextr.cpp
XFileHead\d3dfile.cpp
XFileHead\d3dmath.cpp
XFileHead\d3denum.cpp
XFileHead\d3dframe.cpp
XFileHead\d3dapp.cpp
XFileHead\d3dutil.cpp
XFileHead\d3dapp.h
XFileHead\d3denum.h
XFileHead\d3dframe.h
XFileHead\d3dmath.h
XFileHead\d3dres.h
XFileHead\d3dtextr.h
XFileHead\d3dutil.h
XFileHead\jmorecfg.h
XFileHead\pants.jpg
XFileHead\face.jpg
XFileHead\Release
XFileHead\Release\winmain.res
XFileHead\Release\vc60.idb
XFileHead\Release\d3dapp.obj
XFileHead\Release\d3denum.obj
XFileHead\Release\d3dfile.obj
XFileHead\Release\d3dframe.obj
XFileHead\Release\d3dmath.obj
XFileHead\Release\d3dtextr.obj
XFileHead\Release\d3dutil.obj
XFileHead\Release\xfile.obj
XFileHead\Release\xfile.exe
XFileHead\hair.jpg
XFileHead\body.jpg
XFileHead\libjpeg.lib
XFileHead\jpeglib.h
XFileHead\jconfig.h