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ParticleEditor
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Update : 2013-03-08
Size : 6.83mb
Downloaded :0次
Author :
包****
About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Reedit
Edit a variety of 3D particle editor system based on DirectX9.0C implemented an example.
Packet file list
(Preview for download)
粒子编辑器\AI\CAstar.cpp
..........\..\CAstar.h
..........\..\me.ini
..........\..\技术文档\使用实例.cpp
..........\arrow.tga
..........\BaseData\BaseData.cpp
..........\........\BaseData.h
..........\........\TextRead.cpp
..........\........\TextRead.h
..........\bubble.tga
..........\BZL3DGameEngine.rc
..........\BZL3DGameEngine1.dsp
..........\BZL3DGameEngine1.dsw
..........\BZL3DGameEngine1.ncb
..........\BZL3DGameEngine1.opt
..........\BZL3DGameEngine1.plg
..........\BZL3DGameEngine1.vcproj
..........\BZL3DGameEngine1.vcproj.TREE.Administrator.user
..........\ccircle.tga
..........\circle.bmp
..........\cloud.tga
..........\Config\config.cfg
..........\CoreGlobal.h
..........\Debug\BZL3DGameEngine1.bsc
..........\.....\BZL3DGameEngine1.exe
..........\.XNucleus\DXGlobal.h
..........\.........\LODTerrain\d3dUtility.cpp
..........\.........\..........\d3dUtility.h
..........\.........\..........\Particle.cpp
..........\.........\..........\Particle.h
..........\.........\..........\Resource.h
..........\.........\..........\stdafx.cpp
..........\.........\..........\stdafx.h
..........\.........\..........\zfxCamera.cpp
..........\.........\..........\zfxCamera.h
..........\.........\..........\zfxFrustum.cpp
..........\.........\..........\zfxFrustum.h
..........\.........\..........\zfxLODTerrain.cpp
..........\.........\..........\zfxLODTerrain.h
..........\.........\MyGraphics.cpp
..........\.........\MyGraphics.h
..........\.........\MyInput.cpp
..........\.........\MyInput.h
..........\.........\MyNetwork.cpp
..........\.........\MyNetwork.h
..........\.........\MyParticle.cpp
..........\.........\MyParticle.h
..........\.........\..SkinMesh\使用实例.cpp
..........\.........\..........\技术解析.doc
..........\.........\..........\源码.cpp
..........\.........\MySkinMesh.cpp
..........\.........\MySkinMesh.h
..........\.........\MySound.cpp
..........\.........\MySound.h
..........\.........\MySoundControler.cpp
..........\.........\MySoundControler.h
..........\.........\MyTerrain.cpp
..........\.........\MyTerrain.h
..........\.........\NodeTree.cpp
..........\.........\NodeTree.h
..........\.........\技术文档\MyCamera\技术解析.doc
..........\.........\........\........\源码.cpp
..........\.........\........\..Font\技术解析.doc
..........\.........\........\......\源码.cpp
..........\.........\........\..Graphics\使用实例.cpp
..........\.........\........\..........\技术解析.doc
..........\.........\........\..........\源码.cpp
..........\.........\........\..Windowed\使用实例.cpp
..........\.........\........\..........\技术解析.doc
..........\.........\........\..........\源码.cpp
..........\.........\........\...orldPosition\技术解析.doc
..........\.........\........\...............\源码.cpp
..........\EditorData\BlackBoard.png
..........\..........\保存.png
..........\..........\减.jpg
..........\..........\删除资源.png
..........\..........\加.jpg
..........\..........\加载.png
..........\..........\取消.png
..........\..........\取消2.png
..........\..........\存储标志.png
..........\..........\存储路径.png
..........\..........\未命名_副本_副本_副本.png
..........\..........\添加资源.png
..........\..........\状态栏.png
..........\..........\确定.png
..........\..........\粒子_1_编辑.png
..........\..........\粒子_2_编辑.png
..........\..........\粒子_3_编辑.png
..........\..........\粒子_4_编辑.png
..........\..........\编辑地图.png
..........\..........\资源列表.png
..........\flare.bmp
..........\Flare.tga
..........\GameDef\GameDef.cpp
..........\.......\GameDef.h
..........\ICS\CharICS.cpp
..........\...\CharICS.h
..........\...\MapICS.cpp
..........\...\MapICS.h
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