Introduction - If you have any usage issues, please Google them yourself
The example of MultiAnimation  samples shows the Mesh animation of a multi-animation set using advanced shader language, Mongolian technology, and D3DX animation controller. Animation controller is used to mix animation sets to ensure smooth transitions from one animation to another. & lt; IMG onmouseover = "if (this. The title) {this. Style. Cursor = hand}" onclick = "if (this. The title) {window. The open (http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg)}" SRC = "http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg" onload = "if (this. Width> Screen.width -333) {this.width=screen.width-333 this.title=open new window} "border =0 > This example shows how to use D3DX animation support to render 3D animation in the application. D3DX's API function handles the loading of animation Mesh, mixing multiple animations. The animation controller functions to support animation tracks, allowing smooth transitions from one animation to another. This example is divided into two parts: the animation class library and the application. The animation class library is a multi-purpose library that is logically between the application and D3DX. For the back of the
Packet : 59564326multianimation.rar filelist
MultiAnimation\AllocHierarchy.cpp
MultiAnimation\AnimationInstance.cpp
MultiAnimation\Floor.jpg
MultiAnimation\footfall00.wav
MultiAnimation\footfall01.wav
MultiAnimation\MultiAnimation.cpp
MultiAnimation\MultiAnimation.fx
MultiAnimation\MultiAnimation.h
MultiAnimation\MultiAnimation.jpg
MultiAnimation\MultiAnimation.manifest
MultiAnimation\MultiAnimation.rc
MultiAnimation\MultiAnimationLib.cpp
MultiAnimation\MultiAnimation_2003.sln
MultiAnimation\MultiAnimation_2003.vcproj
MultiAnimation\MultiAnimation_2005.sln
MultiAnimation\MultiAnimation_2005.vcproj
MultiAnimation\resource.h
MultiAnimation\skin.vsh
MultiAnimation\Tiny.cpp
MultiAnimation\Tiny.h
MultiAnimation\tiny_4anim.x
MultiAnimation