Introduction - If you have any usage issues, please Google them yourself
OpenGL introduction of this procedure under the three-dimensional topography simulation technology, terrain mapping using the method of Arts and mapping
Packet : 3970986myterrain.rar filelist
MyTerrain\MainFrm.cpp
MyTerrain\MainFrm.h
MyTerrain\MyGrid.cpp
MyTerrain\MyGrid.h
MyTerrain\MyTerrain1.aps
MyTerrain\MyTerrain1.clw
MyTerrain\MyTerrain1.cpp
MyTerrain\MyTerrain1.dsp
MyTerrain\MyTerrain1.dsw
MyTerrain\MyTerrain1.h
MyTerrain\MyTerrain1.ncb
MyTerrain\MyTerrain1.plg
MyTerrain\MyTerrain1.rc
MyTerrain\MyTerrain1Doc.cpp
MyTerrain\MyTerrain1Doc.h
MyTerrain\MyTerrain1View.cpp
MyTerrain\MyTerrain1View.h
MyTerrain\MyTexture.cpp
MyTerrain\MyTexture.h
MyTerrain\ReadMe.txt
MyTerrain\Resource.h
MyTerrain\StdAfx.cpp
MyTerrain\TR.RGB
MyTerrain\Release
MyTerrain\RES\MyTerrain1.ico
MyTerrain\RES\MyTerrain1.rc2
MyTerrain\RES\MyTerrain1Doc.ico
MyTerrain\RES\Toolbar.bmp
MyTerrain\RES
MyTerrain\StdAfx.h
MyTerrain\MyTerrain1.opt
MyTerrain