Introduction - If you have any usage issues, please Google them yourself
When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The extension, ARB_vertex_buffer_object, works just like vertex arrays, except that it loads the data into the graphics card s high-performance memory, significantly lowering rendering time. Because the extension is relatively new, not all cards will support it. This awesome tutorial was written by Paul Frazee. If you enjoy the tutorial please e-mail him and let him know. by NeHe
Packet : 11912920vertexbufferobjects.rar filelist
VertexBufferObjects\Lesson45.cpp
VertexBufferObjects\Lesson45.dsp
VertexBufferObjects\Lesson45.dsw
VertexBufferObjects\Lesson45.exe
VertexBufferObjects\NeHe's Readme.txt
VertexBufferObjects\NeHeGL.cpp
VertexBufferObjects\NeHeGL.h
VertexBufferObjects\Terrain.bmp
VertexBufferObjects