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  • Category : OpenGL program
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  • Update : 2013-06-09
  • Size : 3.82mb
  • Downloaded :0次
  • Author :zhcom*****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Dynamic system to use GLSL Cube Mapping, and static Spherical Mapping. Using w, q, e, a, s, d reflective sphere position control, i, I, o, O, p, P control reflective direction of the ball. Z, Z , x, X, c, C control camera angles, vertical and horizontal control of the camera position
Packet file list
(Preview for download)


Shader4\Debug\Shader4.exe
.......\.....\Shader4.ilk
.......\.....\Shader4.pdb
.......\ipch\shader4-b7a352b6\shader4-b0b57e57.ipch
.......\Shader4\BG.tga
.......\.......\brightday2_negative_x.tga
.......\.......\brightday2_negative_y.tga
.......\.......\brightday2_negative_z.tga
.......\.......\brightday2_positive_x.tga
.......\.......\brightday2_positive_y.tga
.......\.......\brightday2_positive_z.tga
.......\.......\cccp.tga
.......\.......\Cube.frag
.......\.......\Cube.vert
.......\.......\Debug\CL.read.1.tlog
.......\.......\.....\CL.write.1.tlog
.......\.......\.....\link-cvtres.read.1.tlog
.......\.......\.....\link-cvtres.write.1.tlog
.......\.......\.....\link.8112-cvtres.read.1.tlog
.......\.......\.....\link.8112-cvtres.write.1.tlog
.......\.......\.....\link.8112.read.1.tlog
.......\.......\.....\link.8112.write.1.tlog
.......\.......\.....\link.read.1.tlog
.......\.......\.....\link.write.1.tlog
.......\.......\.....\Main.obj
.......\.......\.....\mt.read.1.tlog
.......\.......\.....\mt.write.1.tlog
.......\.......\.....\rc.read.1.tlog
.......\.......\.....\rc.write.1.tlog
.......\.......\.....\Shader4.exe.embed.manifest
.......\.......\.....\Shader4.exe.embed.manifest.res
.......\.......\.....\Shader4.exe.intermediate.manifest
.......\.......\.....\Shader4.lastbuildstate
.......\.......\.....\Shader4.log
.......\.......\.....\Shader4_manifest.rc
.......\.......\.....\vc100.idb
.......\.......\.....\vc100.pdb
.......\.......\Main.cpp
.......\.......\materials.h
.......\.......\Reflect.tga
.......\.......\Shader4.vcxproj
.......\.......\Shader4.vcxproj.filters
.......\.......\Shader4.vcxproj.user
.......\.......\Sphere_pad.frag
.......\.......\Sphere_pad.vert
.......\.......\tga.c
.......\.......\tga.h
.......\Shader4.sln
.......\Shader4.suo
.......\ipch\shader4-b7a352b6
.......\Shader4\Debug
.......\Debug
.......\ipch
.......\Shader4
Shader4
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