Introduction - If you have any usage issues, please Google them yourself
In Nehe Opengl in Shadows, only support one glObject, if there are two glObjects, then there must be one that shadow can not be received. Here, I put a glObject split into several Piece better solution to the problem, the current Piece transformation has been completed, rotation to be perfect.BTW, If you have any viable better way, I humbly ask for help, please send to "2360537343@qq.com", thank you!