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chapter14

  • Category : Other Games
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  • Update : 2013-07-06
  • Size : 311kb
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  • Author :yan***
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Introduction - If you have any usage issues, please Google them yourself
This a good use of the program, we can have a look.
Packet file list
(Preview for download)


chapter14
.........\.classpath
.........\.project
.........\AndroidManifest.xml
.........\assets
.........\bin
.........\...\classes
.........\...\.......\com
.........\...\.......\...\doodev
.........\...\.......\...\......\chapter14
.........\...\.......\...\......\.........\ACT_STGDemo$1.class
.........\...\.......\...\......\.........\ACT_STGDemo.class
.........\...\.......\...\......\.........\gamecode
.........\...\.......\...\......\.........\........\Battleplane
.........\...\.......\...\......\.........\........\...........\Boss.class
.........\...\.......\...\......\.........\........\...........\Enemy.class
.........\...\.......\...\......\.........\........\...........\EnemyManager.class
.........\...\.......\...\......\.........\........\...........\Enemy_0.class
.........\...\.......\...\......\.........\........\...........\Enemy_1.class
.........\...\.......\...\......\.........\........\...........\Enemy_2.class
.........\...\.......\...\......\.........\........\...........\Enemy_Fall.class
.........\...\.......\...\......\.........\........\...........\Enemy_Sin.class
.........\...\.......\...\......\.........\........\...........\Plane.class
.........\...\.......\...\......\.........\........\...........\PlayerPlane.class
.........\...\.......\...\......\.........\........\BG_Roll.class
.........\...\.......\...\......\.........\........\BossButtlePath
.........\...\.......\...\......\.........\........\..............\BP_Pellet.class
.........\...\.......\...\......\.........\........\Bullet
.........\...\.......\...\......\.........\........\......\Bullet.class
.........\...\.......\...\......\.........\........\......\BulletManager.class
.........\...\.......\...\......\.........\........\......\Bullet_Main.class
.........\...\.......\...\......\.........\........\......\Bullet_Normal.class
.........\...\.......\...\......\.........\........\......\Bullet_Sub.class
.........\...\.......\...\......\.........\........\......\Bullet_Track.class
.........\...\.......\...\......\.........\........\CA_C.class
.........\...\.......\...\......\.........\........\Collide.class
.........\...\.......\...\......\.........\........\ControlManager.class
.........\...\.......\...\......\.........\........\Effect
.........\...\.......\...\......\.........\........\......\Ef_Blast.class
.........\...\.......\...\......\.........\........\FpsManager.class
.........\...\.......\...\......\.........\........\GameMain.class
.........\...\.......\...\......\.........\........\GameMainLoop.class
.........\...\.......\...\......\.........\........\GameState.class
.........\...\.......\...\......\.........\........\GameView.class
.........\...\.......\...\......\.........\........\GR.class
.........\...\.......\...\......\.........\........\GS_Define.class
.........\...\.......\...\......\.........\........\GS_Game$1.class
.........\...\.......\...\......\.........\........\GS_Game.class
.........\...\.......\...\......\.........\........\GS_Menu_Main.class
.........\...\.......\...\......\.........\........\HD_Sensor15$1.class
.........\...\.......\...\......\.........\........\HD_Sensor15.class
.........\...\.......\...\......\.........\........\Interface_Load.class
.........\...\.......\...\......\.........\........\Layout.class
.........\...\.......\...\......\.........\........\LogInfo.class
.........\...\.......\...\......\.........\........\Pic.class
.........\...\.......\...\......\.........\........\Resource.class
.........\...\.......\...\......\.........\........\SaveDate.class
.........\...\.......\...\......\.........\........\Sprite.class
.........\...\.......\...\......\.........\........\SP_Player.class
.........\...\.......\...\......\.........\R$attr.class
.........\...\.......\...\......\.........\R$drawable.class
.........\...\.......\...\......\.........\R$layout.class
.........\...\.......\...\......\.........\R$string.class
.........\...\.......\...\......\.........\R.class
.........\...\res
.........\gen
.........\...\com
.........\...\...\doodev
.........\...\...\......\chapter14
.........\...\.
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