Introduction - If you have any usage issues, please Google them yourself
This is a 3D example of the mathematical basis of the above code, for doing three-dimensional object rotation and translation of the very useful!
Packet : 99274213dmathprimer.rar filelist
3D数学基础\MathUtil.cpp
3D数学基础\MathUtil.h
3D数学基础\EulerAngles.h
3D数学基础\Vector3.h
3D数学基础\EulerAngles.cpp
3D数学基础\Quaternion.h
3D数学基础\Quaternion.cpp
3D数学基础