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information-terminal-based-on-ucos

  • Category : uCOS
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  • Update : 2013-09-10
  • Size : 3.42mb
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Introduction - If you have any usage issues, please Google them yourself
Ucos-based real-time multi-task scheduling technology, hotel management and control of information terminals communicate with the server.
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基于UCOS的酒店客房信息终端\上位机\GraduationDesign\.project
..........................\......\................\.classpath
..........................\......\................\classes12.jar
..........................\......\................\bin\com\GraDes\dao\RoomTypeDao.class
..........................\......\................\...\...\......\...\RoomStateDao.class
..........................\......\................\...\...\......\...\RoomDao.class
..........................\......\................\...\...\......\...imp\RoomTypeDaoImp.class
..........................\......\................\...\...\......\......\RoomStateDaoImp.class
..........................\......\................\...\...\......\......\RoomDaoImp.class
..........................\......\................\...\...\......\...thread\updateRoomTypeThread.class
..........................\......\................\...\...\......\.........\updateRoomThread.class
..........................\......\................\...\...\......\.........\updateRoomStateThread.class
..........................\......\................\...\...\......\.........\deleteRoomTypeThread.class
..........................\......\................\...\...\......\.........\deleteRoomThread.class
..........................\......\................\...\...\......\.........\deleteRoomStateThread.class
..........................\......\................\...\...\......\.........\addRoomTypeThread.class
..........................\......\................\...\...\......\.........\addRoomThread.class
..........................\......\................\...\...\......\.........\addRoomStateThread.class
..........................\......\................\...\...\......\entity\RoomType.class
..........................\......\................\...\...\......\......\RoomState.class
..........................\......\................\...\...\......\......\Room.class
..........................\......\................\...\...\......\frame\ModifyRoomTypeFrame$BtnCancleListener.class
..........................\......\................\...\...\......\.....\ModifyRoomTypeFrame.class
..........................\......\................\...\...\......\.....\ModifyRoomTypeFrame$BtnConfirmListener.class
..........................\......\................\...\...\......\.....\ModifyRoomFrame.class
..........................\......\................\...\...\......\.....\MainFrame$1.class
..........................\......\................\...\...\......\.....\MainFrame$MonitorRoomThread.class
..........................\......\................\...\...\......\.....\MainFrame$tableRoomListener.class
..........................\......\................\...\...\......\.....\MainFrame$btnDeleteRoomListener.class
..........................\......\................\...\...\......\.....\MainFrame$btnModifyRoomListener.class
..........................\......\................\...\...\......\.....\MainFrame$refreshTableRoomThread.class
..........................\......\................\...\...\......\.....\MainFrame$btnMonitorRoomListener.class
..........................\......\................\...\...\......\.....\MainFrame$listRoomTypeListener.class
..........................\......\................\...\...\......\.....\MainFrame$btnSendListener.class
..........................\......\................\...\...\......\.....\MainFrame$btnAddRoomTypeListener.class
..........................\......\................\...\...\......\.....\MainFrame$updateTableRoomThread.class
..........................\......\................\...\...\......\.....\MainFrame.class
..........................\......\................\...\...\......\.....\MainFrame$btnDeleteRoomTypeListener.class
..........................\......\................\...\...\......\.....\MainFrame$initTableRoomThread.class
..........................\......\................\...\...\......\.....\MainFrame$btnModifyRoomTypeListener.class
..........................\......\................\...\...\......\.....\MainFrame$recvAcceptThread.class
..........................\......\................\...\...\....
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