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CAR-Box2d

  • Category : FlashMX
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  • Update : 2013-10-18
  • Size : 280kb
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  • Author :hui****
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Introduction - If you have any usage issues, please Google them yourself
Pull goods trolley, use BOX2D technology, includes the elastic collision algorithm in detail
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拉货小车Box2d+car\Box2D\Collision\b2AABB.as
.................\.....\.........\b2Bound.as
.................\.....\.........\b2BoundValues.as
.................\.....\.........\b2BroadPhase.as
.................\.....\.........\b2Collision.as
.................\.....\.........\b2ContactID.as
.................\.....\.........\b2ContactPoint.as
.................\.....\.........\b2Distance.as
.................\.....\.........\b2DistanceInput.as
.................\.....\.........\b2DistanceOutput.as
.................\.....\.........\b2DistanceProxy.as
.................\.....\.........\b2DynamicTree.as
.................\.....\.........\b2DynamicTreeBroadPhase.as
.................\.....\.........\b2DynamicTreeNode.as
.................\.....\.........\b2DynamicTreePair.as
.................\.....\.........\b2Manifold.as
.................\.....\.........\b2ManifoldPoint.as
.................\.....\.........\b2OBB.as
.................\.....\.........\b2Pair.as
.................\.....\.........\b2PairManager.as
.................\.....\.........\b2Point.as
.................\.....\.........\b2Proxy.as
.................\.....\.........\b2RayCastInput.as
.................\.....\.........\b2RayCastOutput.as
.................\.....\.........\b2Segment.as
.................\.....\.........\b2SeparationFunction.as
.................\.....\.........\b2Simplex.as
.................\.....\.........\b2SimplexCache.as
.................\.....\.........\b2SimplexVertex.as
.................\.....\.........\b2TimeOfImpact.as
.................\.....\.........\b2TOIInput.as
.................\.....\.........\b2WorldManifold.as
.................\.....\.........\ClipVertex.as
.................\.....\.........\Features.as
.................\.....\.........\IBroadPhase.as
.................\.....\.........\Shapes\b2CircleShape.as
.................\.....\.........\......\b2EdgeChainDef.as
.................\.....\.........\......\b2EdgeShape.as
.................\.....\.........\......\b2MassData.as
.................\.....\.........\......\b2PolygonShape.as
.................\.....\.........\......\b2Shape.as
.................\.....\..mmon\b2Color.as
.................\.....\......\b2internal.as
.................\.....\......\b2Settings.as
.................\.....\......\Math\b2Mat22.as
.................\.....\......\....\b2Mat33.as
.................\.....\......\....\b2Math.as
.................\.....\......\....\b2Sweep.as
.................\.....\......\....\b2Transform.as
.................\.....\......\....\b2Vec2.as
.................\.....\......\....\b2Vec3.as
.................\.....\Dynamics\b2Body.as
.................\.....\........\b2BodyDef.as
.................\.....\........\b2ContactFilter.as
.................\.....\........\b2ContactImpulse.as
.................\.....\........\b2ContactListener.as
.................\.....\........\b2ContactManager.as
.................\.....\........\b2DebugDraw.as
.................\.....\........\b2DestructionListener.as
.................\.....\........\b2FilterData.as
.................\.....\........\b2Fixture.as
.................\.....\........\b2FixtureDef.as
.................\.....\........\b2Island.as
.................\.....\........\b2TimeStep.as
.................\.....\........\b2World.as
.................\.....\........\Contacts\b2CircleContact.as
.................\.....\........\........\b2Contact.as
.................\.....\........\........\b2ContactConstraint.as
.................\.....\........\........\b2ContactConstraintPoint.as
.................\.....\........\........\b2ContactEdge.as
.................\.....\........\........\b2ContactFactory.as
.................\.....\........\........\b2ContactRegister.as
.................\.....\........\........\b2ContactResult.as
.................\.....\........\........\b2ContactSolver.as
.................\.....\........\........\b2EdgeAndCircleContact.as
.................\.....\........\........\b2NullContact.as
.................\.....\........\........\b2PolyAndCircleContact.as
.................\.....\........\........\b2PolyAndEdgeContact.as
.................\.....\.....
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