Introduction - If you have any usage issues, please Google them yourself
This is a use of language GLSL hardware acceleration on the image of a good process, full advantage of the vertex shader and fragment shader function and role.
Packet : 103244850hw_image_processing.rar filelist
HW_Image_Processing\common\ArcBall.cpp
HW_Image_Processing\common\ArcBall.h
HW_Image_Processing\common\Array.h
HW_Image_Processing\common\Model.cpp
HW_Image_Processing\common\Model.h
HW_Image_Processing\common\noise.cpp
HW_Image_Processing\common\noise.h
HW_Image_Processing\common\PBuffer.cpp
HW_Image_Processing\common\PBuffer.h
HW_Image_Processing\common\Renderer.cpp
HW_Image_Processing\common\Renderer.h
HW_Image_Processing\common\Timer.cpp
HW_Image_Processing\common\Timer.h
HW_Image_Processing\common\Util.cpp
HW_Image_Processing\common\Util.h
HW_Image_Processing\common\Vector.cpp
HW_Image_Processing\common\Vector.h
HW_Image_Processing\external\include\png.h
HW_Image_Processing\external\include\pngconf.h
HW_Image_Processing\external\include\tiff.h
HW_Image_Processing\external\include\tiffio.h
HW_Image_Processing\external\include\tiffvers.h
HW_Image_Processing\external\include\zconf.h
HW_Image_Processing\external\include\zlib.h
HW_Image_Processing\external\lib\libpng.lib
HW_Image_Processing\external\lib\libtiff.lib
HW_Image_Processing\external\lib\zlibstat.lib
HW_Image_Processing\HW_image_processing\Buffer.cpp
HW_Image_Processing\HW_image_processing\Buffer.h
HW_Image_Processing\HW_image_processing\Filter.cpp
HW_Image_Processing\HW_image_processing\HAIL.cpp
HW_Image_Processing\HW_image_processing\HAIL.h
HW_Image_Processing\HW_image_processing\HAIL_private.h
HW_Image_Processing\HW_image_processing\HW_image_processing.cpp
HW_Image_Processing\HW_image_processing\HW_image_processing.dsp
HW_Image_Processing\HW_image_processing\HW_image_processing.dsw
HW_Image_Processing\HW_image_processing\HW_image_processing.exe
HW_Image_Processing\HW_image_processing\Image2D.cpp
HW_Image_Processing\HW_image_processing\Image2D_FFT.cpp
HW_Image_Processing\HW_image_processing\Image2D_shaders.cpp
HW_Image_Processing\HW_image_processing\nrm_display.txt
HW_Image_Processing\HW_image_processing\shader.cpp
HW_Image_Processing\HW_image_processing\shader.h
HW_Image_Processing\include\3ds.h
HW_Image_Processing\include\ATIExtensions.h
HW_Image_Processing\include\glati.h
HW_Image_Processing\include\ImageIO.h
HW_Image_Processing\include\wglati.h
HW_Image_Processing\lib\3ds.lib
HW_Image_Processing\lib\3ds_d.lib
HW_Image_Processing\lib\ATIExtensions.lib
HW_Image_Processing\lib\ATIExtensions_d.lib
HW_Image_Processing\lib\ImageIO.lib
HW_Image_Processing\lib\ImageIO_d.lib
HW_Image_Processing\textures\mr_smiley.png
HW_Image_Processing\external\include
HW_Image_Processing\external\lib
HW_Image_Processing\common
HW_Image_Processing\external
HW_Image_Processing\HW_image_processing
HW_Image_Processing\include
HW_Image_Processing\lib
HW_Image_Processing\textures
HW_Image_Processing