Introduction - If you have any usage issues, please Google them yourself
Experimental Guide to Computer Graphics (OpenGL version) in Chapters IX and X source. Each chapter has a number of procedures, to achieve various functions, very useful! This book covers the texture, particle rendering, etc. Advanced technology, very good!
Packet : 83390050charptere.rar filelist
charpterE\chapter9\9.2&9.3\5dg's selectandfeedback.cpp
charpterE\chapter9\9.2&9.3\5dg's selectandfeedback.exe
charpterE\chapter9\9.2&9.3\5dg's selectandfeedback.ncb
charpterE\chapter9\9.2&9.3\5dg's selectandfeedback.sln
charpterE\chapter9\9.2&9.3\5dg's selectandfeedback.suo
charpterE\chapter9\9.2&9.3\5dg's selectandfeedback.vcproj
charpterE\chapter9\9.2&9.3\5dg_window.cpp
charpterE\chapter9\9.2&9.3\5dg_window.h
charpterE\chapter9\9.2&9.3\Selectandfeedback1.jpg
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charpterE\chapter9\9.1\5DG'S Piano.exe
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charpterE\chapter9\9.1\5DG'S Piano.vcproj
charpterE\chapter9\9.1\5DG_Window.cpp
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charpterE\chapter10\Game\EXE\Data\Missile.tga
charpterE\chapter10\Game\EXE\Data\PlaneExplode.tga
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charpterE\chapter10\Game\Data\Award1.tga
charpterE\chapter10\Game\Data\Award2.tga
charpterE\chapter10\Game\Data\Award3.tga
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charpterE\chapter10\Game\Data\Ballexplode.tga
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charpterE\chapter10\Game\Data\Groud1.tga
charpterE\chapter10\Game\Data\Groud2.tga
charpterE\chapter10\Game\Data\Heavyball.tga
charpterE\chapter10\Game\Data\Hitthetarget.wav
charpterE\chapter10\Game\Data\Missile.tga
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charpterE\chapter10\Game\Data\Playercenter.tga
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charpterE\chapter10\Game\Data\Playerright.tga
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charpterE\chapter10
charpterE