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slim_soft

  • Category : 3D Graphic
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  • Update : 2014-08-22
  • Size : 6.71mb
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  • Author :not***
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Introduction - If you have any usage issues, please Google them yourself
To obtain the valley ridge moving least square method, and three-dimensional rendering
Packet file list
(Preview for download)


slim_soft\README.txt
.........\SLIM\ply2pwn.exe
.........\....\pwn2slim.exe
.........\....\SLIM_Viewer.exe
.........\....\src\SLIM_Viewer\BasisFunction.h
.........\....\...\...........\BfAxisKdTree.cpp
.........\....\...\...........\BfAxisKdTree.h
.........\....\...\...........\ChildFrm.cpp
.........\....\...\...........\ChildFrm.h
.........\....\...\...........\FileManager.h
.........\....\...\...........\ImageMaker.h
.........\....\...\...........\LaRendererGUI.aps
.........\....\...\...........\LaRendererGUI.clw
.........\....\...\...........\LaRendererGUI.cpp
.........\....\...\...........\LaRendererGUI.dsp
.........\....\...\...........\LaRendererGUI.dsw
.........\....\...\...........\LaRendererGUI.h
.........\....\...\...........\LaRendererGUI.ncb
.........\....\...\...........\LaRendererGUI.opt
.........\....\...\...........\LaRendererGUI.rc
.........\....\...\...........\LaRendererGUIDoc.cpp
.........\....\...\...........\LaRendererGUIDoc.h
.........\....\...\...........\LaRendererGUIView.cpp
.........\....\...\...........\LaRendererGUIView.h
.........\....\...\...........\main.cpp
.........\....\...\...........\MainFrm.cpp
.........\....\...\...........\MainFrm.h
.........\....\...\...........\Mesh.h
.........\....\...\...........\RefDialog.cpp
.........\....\...\...........\RefDialog.h
.........\....\...\...........\resource.h
.........\....\...\...........\restDialog.cpp
.........\....\...\...........\restDialog.h
.........\....\...\...........\SplatDialog.cpp
.........\....\...\...........\SplatDialog.h
.........\....\...\...........\StdAfx.cpp
.........\....\...\...........\StdAfx.h
.........\....\...\...........\res\LaRendererGUI.ico
.........\....\...\...........\...\LaRendererGUI.rc2
.........\....\...\...........\...\LaRendererGUIDoc.ico
.........\....\...\...........\...\Thumbs.db
.........\....\...\pwn2slim\AxisKdTree.cpp
.........\....\...\........\AxisKdTree.h
.........\....\...\........\BallGenerator.h
.........\....\...\........\BallTri.dsp
.........\....\...\........\BallTri.dsw
.........\....\...\........\BallTri.ncb
.........\....\...\........\BallTri.opt
.........\....\...\........\BasisFunction.h
.........\....\...\........\FileManager.h
.........\....\...\........\main.cpp
.........\....\...\........\OutOfCoreManager.h
.........\....\...\........\Point.h
.........\....\...\........\PointSet.h
.........\....\...\........\NumericalC\jacobi.h
.........\....\...\........\..........\nrutil.h
.........\....\...\........\..........\SVD.cpp
.........\....\...\........\..........\SVD.h
.........\....\...\.ly2pwn\plycat.cpp
.........\....\...\.......\TriMesh.dsp
.........\....\...\.......\TriMesh.dsw
.........\....\...\.......\trimesh.h
.........\....\...\.......\TriMesh.ncb
.........\....\...\.......\TriMesh.opt
.........\....\...\.......\trimesh_bounding.cpp
.........\....\...\.......\trimesh_connectivity.cpp
.........\....\...\.......\trimesh_endian.h
.........\....\...\.......\trimesh_normals.cpp
.........\....\...\.......\trimesh_plyio.cpp
.........\....\...\.......\trimesh_remove.cpp
.........\....\...\.......\trimesh_tstrips.cpp
.........\....\...\.......\triutil.h
.........\....\.lim_models\sphere\sphere105.slim2
.........\....\...........\......\sphere128.slim1
.........\....\...........\......\sphere450.slim1
.........\....\...........\maneki-neko\maneki-neko_0.02.slim3
.........\....\...........\...........\maneki-neko_0.02.slim2
.........\....\...........\...........\maneki-neko_0.02.slim1
.........\....\...........\.onk\monk_0.02.slim3
.........\....\...........\....\monk_0.02.slim1
.........\....\...........\....\monk_0.02.slim2
.........\....\...........\..ai\moai_0.02.slim1
.........\....\...........\....\moai_0.02.slim2
.........\....\...........\....\moai_0.02.slim3
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