Introduction - If you have any usage issues, please Google them yourself
use of highly map (lightmapping) to the indoor scene increase lighting effect, speed up light show.
Packet : 110486lightmaps.zip filelist
bsp.cpp
bspline.cpp
bspline.h
camera.cpp
camera.h
collision.cpp
default.spn
floor.tga
general.cpp
glfont.cpp
glfont.h
icon.ico
images/lightmap.txt
light.cpp
light.h
lightmap.cpp
lightmap.h
lightmapping_tutorial.html
Lightmaps.dev
Lightmaps.exe
main.cpp
math.cpp
matrix.cpp
matrix.h
object.cpp
object.h
polygon.cpp
polygon.h
project.rc
quat.cpp
quat.h
Readme.txt
resource.rc
resource.rh
roman.glf
roof.tga
texture.cpp
texture.h
tga.cpp
tga.h
tll.h
vector.cpp
vector.h
vertex.cpp
vertex.h
wall.tga
winfuncs.cpp