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游戏Quake2的Delphi源代码.v3.21

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  • Update : 2008-10-13
  • Size : 1.21mb
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  • Author :c****
  • About : chy
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delphi source code, I believe the game developers interested friends will not miss
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Packet : 934230游戏quake2的delphi源代码.v3.21.rar filelist
gnu.txt
readme.txt
Jedi.inc
credits.txt
Jedi\OpenGL12.pas
Jedi
Projects\ref_gl.res
Projects\ref_soft.dpr
Projects\quake2d.res
Projects\ref_soft.res
Projects\gamex86.res
Projects\q2.ico
Projects\Q2D.ico
Projects\build\dir.txt
Projects\build\unit\dir.txt
Projects\build\unit
Projects\build
Projects\gamex86.dpr
Projects\quake2d.dpr
Projects\ref_gl.dpr
Projects\gamex86.dof
Projects\quake2d.dof
Projects\ref_gl.dof
Projects\ref_soft.dof
Projects\2ccc.com.nfo
Projects
win32\qgl_win_GL_imp.inc
win32\sys_win.pas
win32\cd_win.pas
win32\in_win.pas
win32\q_shwin.pas
win32\rw_dib.pas
win32\glw_win.inc
win32\rw_ddraw.pas
win32\rw_win.pas
win32\vid_menu.pas
win32\qgl_win.pas
win32\ConProc.pas
win32\qgl_win_GL_int.inc
win32\rw_Imp.pas
win32\snd_win.pas
win32\glw_imp.pas
win32\glw_win.pas
win32\net_wins.pas
win32\vid_dll.pas
win32
server\sv_world.pas
server\sv_user.pas
server\sv_ents.pas
server\server.pas
server\sv_ccmds.pas
server\sv_game.pas
server\sv_init.pas
server\sv_main.pas
server\sv_send.pas
server
ref_soft\anorms.inc
ref_soft\Block16.pas
ref_soft\rand1k.inc
ref_soft\adivtab_inc.pas
ref_soft\asm_draw.pas
ref_soft\block8.pas
ref_soft\d_if_inc.pas
ref_soft\d_ifacea.pas
ref_soft\qasm_inc.pas
ref_soft\r_aclip.pas
ref_soft\r_aclipa.pas
ref_soft\r_alias_c.pas
ref_soft\r_bsp_c.pas
ref_soft\r_draw.pas
ref_soft\r_draw16.pas
ref_soft\r_drawa.pas
ref_soft\r_edge.pas
ref_soft\r_edgea.pas
ref_soft\r_image.pas
ref_soft\r_light.pas
ref_soft\r_local.pas
ref_soft\r_main.pas
ref_soft\r_misc.pas
ref_soft\r_model.pas
ref_soft\r_part.pas
ref_soft\r_poly.pas
ref_soft\r_polysa.pas
ref_soft\r_polyse.pas
ref_soft\r_rast.pas
ref_soft\r_scan.pas
ref_soft\r_scana.pas
ref_soft\r_spr8.pas
ref_soft\r_sprite.pas
ref_soft\r_surf.pas
ref_soft\r_surf8.pas
ref_soft\r_varsa.pas
ref_soft
ref_gl\anorms.inc
ref_gl\anormtab.inc
ref_gl\warpsin.inc
ref_gl\gl_model_h.pas
ref_gl\qgl_h.pas
ref_gl\gl_local_add.pas
ref_gl\gl_draw.pas
ref_gl\gl_image.pas
ref_gl\gl_light.pas
ref_gl\gl_local.pas
ref_gl\gl_mesh.pas
ref_gl\gl_model.pas
ref_gl\gl_rmain.pas
ref_gl\gl_rmisc.pas
ref_gl\gl_rsurf.pas
ref_gl\gl_warp.pas
ref_gl
qcommon\Cmd.pas
qcommon\QCommon.inc
qcommon\CPas.pas
qcommon\CModel.pas
qcommon\CVar.pas
qcommon\Common.pas
qcommon\DelphiTypes.pas
qcommon\Delphi_cdecl_printf.pas
qcommon\Files.pas
qcommon\PMoveUnit.pas
qcommon\crc.pas
qcommon\md4.pas
qcommon\net_chan.pas
qcommon\qfiles.pas
qcommon\2ccc.com.nfo
qcommon
null\sys_null.pas
null\vid_null.pas
null
game\m_brain.pas
game\g_spawn.pas
game\g_target.pas
game\p_hud.pas
game\g_weapon.pas
game\g_ai.pas
game\p_weapon.pas
game\g_misc.pas
game\m_gunner.pas
game\game_add.pas
game\g_items.pas
game\m_boss3.pas
game\m_actor.inc
game\m_hover.pas
game\g_chase.pas
game\g_phys.pas
game\p_view.pas
game\m_actor.pas
game\m_float.pas
game\m_tank.pas
game\p_trail.pas
game\m_boss31.pas
game\g_main.pas
game\m_insane.pas
game\g_local.pas
game\g_monster.pas
game\m_berserk.pas
game\m_mutant.pas
game\m_player.pas
game\m_chick.pas
game\m_boss2.pas
game\m_berserk.inc
game\g_svcmds.pas
game\m_flyer.pas
game\m_boss2.inc
game\g_turret.pas
game\m_boss32.inc
game\m_boss31.inc
game\m_move.pas
game\m_boss32.pas
game\m_medic.pas
game\m_brain.inc
game\g_cmds.pas
game\m_chick.inc
game\g_func.pas
game\m_flash.pas
game\m_flipper.inc
game\m_float.inc
game\m_flyer.inc
game\m_gladiator.inc
game\m_infantry.inc
game\m_soldier.pas
game\m_medic.inc
game\g_trigger.pas
game\m_soldier.inc
game\m_hover.inc
game\m_supertank.inc
game\m_tank.inc
game\m_supertank.pas
game\m_parasite.pas
game\m_gladiator.pas
game\q_shared_add.pas
game\g_local_add.pas
game\GameUnit.pas
game\m_flipper.pas
game\m_infantry.pas
game\g_combat.pas
game\g_save.pas
game\g_utils.pas
game\p_client.pas
game\q_shared.pas
game
directx\DirectSound.pas
directx\DirectXGraphics.pas
directx\DXCommon.pas
directx\DirectDraw.pas
directx
ctf\GameUnit.pas
ctf\g_ai.pas
ctf\g_chase.pas
ctf\g_func.pas
ctf\g_local.pas
ctf\g_main.pas
ctf\g_misc.pas
ctf\g_phys.pas
ctf\g_save.pas
ctf\g_svcmds.pas
ctf\g_trigger.pas
ctf\g_utils.pas
ctf\g_weapon.pas
ctf\gamex86.dof
ctf\gamex86.dpr
ctf\m_move.pas
ctf\m_player.pas
ctf\p_client.pas
ctf\p_hud.pas
ctf\p_menu.pas
ctf\p_view.pas
ctf\p_weapon.pas
ctf\g_combat.pas
ctf\g_cmds.pas
ctf\q_shared.pas
ctf\g_items.pas
ctf\g_target.pas
ctf
client\cl_newfx.pas
client\cl_fx.pas
client\snd_mix.pas
client\snd_loc.pas
client\snd_mem.pas
client\adivtab.pas
client\anorms.inc
client\asm_i386.pas
client\sound_h.pas
client\vid_h.pas
client\x86.asm
client\Client.pas
client\Console.pas
client\cl_cin.pas
client\cl_ents.pas
client\cl_input.pas
client\cl_inv.pas
client\cl_main.pas
client\cl_parse.pas
client\cl_pred.pas
client\cl_scrn.pas
client\cl_tent.pas
client\cl_view.pas
client\keys.pas
client\menu.pas
client\qmenu.pas
client\ref.pas
client\snd_dma.pas
client
installation.txt
status.txt
2zizii.txt
DelphiQuake2Source.gif
read.me.txt
delphifans.com.nfo
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