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SharpDX-Samples-master

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  • Update : 2015-01-09
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SharpDX .NET drectix
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SharpDX-Samples-master
......................\.gitignore
......................\.nuget
......................\......\nuget.exe
......................\Readme.md
......................\RestoreNugetPackages.bat
......................\Toolkit.sln
......................\Toolkit
......................\.......\Common
......................\.......\......\Audio
......................\.......\......\.....\AudioGame.cs
......................\.......\......\.....\Content
......................\.......\......\.....\.......\Arial16.xml
......................\.......\......\.....\.......\TestBank.xwb
......................\.......\......\.....\.......\TestBankXbox.xwb
......................\.......\......\.....\.......\listen.png
......................\.......\......\.....\.......\speaker.png
......................\.......\......\CustomDataLoading
......................\.......\......\.................\Content
......................\.......\......\.................\.......\MyData.yml
......................\.......\......\.................\CustomDataLoadingGame.cs
......................\.......\......\CustomEffect
......................\.......\......\............\Content
......................\.......\......\............\.......\MetaTunnel.fx
......................\.......\......\............\CustomEffectGame.cs
......................\.......\......\Geometrics
......................\.......\......\..........\Content
......................\.......\......\..........\.......\GeneticaMortarlessBlocks.jpg
......................\.......\......\..........\GeometricsGame.cs
......................\.......\......\HelloWorld
......................\.......\......\..........\HelloWorldGame.cs
......................\.......\......\KeyboardInput
......................\.......\......\.............\Content
......................\.......\......\.............\.......\Arial16.xml
......................\.......\......\.............\KeyboardInputGame.cs
......................\.......\......\MiniCube
......................\.......\......\........\MiniCubeGame.cs
......................\.......\......\ModelRendering
......................\.......\......\..............\Content
......................\.......\......\..............\.......\Arial16.xml
......................\.......\......\..............\.......\Car.x
......................\.......\......\..............\.......\Happy.x
......................\.......\......\..............\.......\Knot.x
......................\.......\......\..............\.......\Skull.x
......................\.......\......\..............\.......\Sphere.x
......................\.......\......\..............\.......\Teapot.x
......................\.......\......\..............\.......\duck.dae
......................\.......\......\..............\.......\duckCM.dds
......................\.......\......\..............\.......\dude.fbx
......................\.......\......\..............\.......\head.dds
......................\.......\......\..............\.......\jacket.dds
......................\.......\......\..............\.......\pants.dds
......................\.......\......\..............\.......\upBodyC.dds
......................\.......\......\..............\ModelRenderingGame.cs
......................\.......\......\MonitorInfo
......................\.......\......\...........\Content
......................\.......\......\...........\.......\CourierNew.xml
......................\.......\......\...........\MonitorInfoGame.cs
......................\.......\......\MouseInput
......................\.......\......\..........\Content
......................\.......\......\..........\.......\Arial16.xml
......................\.......\......\..........\MouseInputGame.cs
......................\.......\......\OcclusionQuery
......................\.......\......\..............\Content
......................\.......\......\..............\.......\Arial16.xml
......................\.......\......\..............\OcclusionQueryGame.cs
......................\.......\......\PointerInput
......................\.......\......\............\C
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