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  • Update : 2015-02-06
  • Size : 21.72mb
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  • Author :k*****
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Introduction - If you have any usage issues, please Google them yourself
2.3 the game script creates a security sandbox 2.5 using the Twisted framework for MMP, service integration 3.5 use Python for precise radio game events 4.3 use the program to generate the game world: avoid data surge 4.4 as the object of fixed size. Write a high-speed efficient allocator 5.2 use a relational management system to write data driven MMPS game
Packet file list
(Preview for download)


彩图
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源代码
......\2.3 Safe Sandbox
......\................\README.txt
......\................\gameserver
......\................\..........\__init__.py
......\................\..........\deferred.py
......\................\..........\eventbroadcaster.py
......\................\..........\gameeventkeys.py
......\................\..........\gameevents.py
......\................\..........\gameobs.py
......\................\..........\gameserver.py
......\................\..........\objmgr.py
......\................\..........\request.py
......\................\..........\safesandbox.py
......\................\..........\sandboxmodules
......\................\..........\..............\__init__.py
......\................\..........\..............\battle.py
......\................\..........\..............\thetrap.py
......\................\..........\..............\town.py
......\................\..........\sandboxrexec.py
......\................\gameserverdemo.py
......\2.5 Twisted Framework
......\.....................\Login.dia
......\.....................\Metamorphosis-shutdown.tap
......\.....................\Twisted_Figure_2_5_1.tif
......\.....................\add-web.py
......\.....................\cellphone.py
......\.....................\cellphone.pyc
......\.....................\component-example.py
......\.....................\defer-examples.py
......\.....................\echoserver.py
......\.....................\fritz-franz-plus-web.py
......\.....................\fritz-franz-setup.py
......\.....................\login-sequence.png
......\.....................\metaclient.py
......\.....................\metamorph.py
......\.....................\metamorph.pyc
......\.....................\metaweb.html
......\.....................\metaweb.pxp
......\.....................\metaweb.py
......\.....................\metaweb.pyc
......\.....................\metaweb.rpy
......\.....................\mmpdev-article.html
......\.....................\mmpdev-article.xhtml
......\.....................\shoutclient.py
......\.....................\stylesheet.css
......\.....................\template.tpl
......\3.5 Precise Game Event Broadcasting
......\...................................\README.txt
......\4.3 Procedural Worlds
......\.....................\GLCloud
......\.....................\.......\BitBucket.cpp
......\.....................\.......\BitBucket.h
......\.....................\.......\Font.h
......\.....................\.......\GLCloud.dsp
......\.....................\.......\GLCloud.dsw
......\.....................\.......\GLCloud.exe
......\.....................\.......\GLCloud.ncb
......\.....................\.......\GLCloud.rc
......\.....................\.......\GLUtil.cpp
......\.....................\.......\GLUtil.h
......\.....................\.......\GameApp.cpp
......\.....................\.......\GameApp.h
......\.....................\.......\GameEngine.cpp
......\.....................\.......\GameEngine.h
......\.....................\.......\Impostor.cpp
......\.....................\.......\Impostor.h
......\.....................\.......\ListTemplates.h
......\.....................\.......\Master.cpp
......\.....................\.......\Master.h
......\.....................\.......\Matrix.cpp
......\.....................\.......\Matrix.h
......\.....................\.......\Noise.cpp
......\.....................\.......\Noise.h
......\.....................\.......\PBuffer.cpp
......\.....................\.......\PBuffer.h
......\.....................\.......\PixelBuffer.cpp
......\.....................\.......\PixelBuffer.h
......\.....................\.......\Readme.txt
......\.....................\.......\TEXTURE.CFG
......\.....................\.......\Texture.cpp
......\.....................\.......\Texture.h
......\.......
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