Introduction - If you have any usage issues, please Google them yourself
Mathematics for 3D Game Programming
and Computer Graphics, Third Edition
By Eric Lengyel
Overview:
This book illustrates mathematical techniques that a software engineer would
need to develop a professional-quality 3D graphics engine. Particular attention is
paid to the derivation of key results in order to provide a complete exposition of
the subject and to encourage a deep understanding of the mechanics behind the
mathematical tools used by game programmers.
Most of the material in this book is presented in a manner that is independent
of the underlying 3D graphics system used to render images. We assume that the
reader is familiar with the basic concepts needed to use a 3D graphics library and
understands how models are constructed out of vertices and polygons.