Introduction - If you have any usage issues, please Google them yourself
A 3D terrain roaming procedure, DirectX graphics API to prepare, Visual Studio 2005 development environment
Packet : 119128651terrain.rar filelist
Terrain\camera.cpp
Terrain\camera.h
Terrain\coastMountain256.raw
Terrain\coastMountain64.raw
Terrain\d3dfont.cpp
Terrain\d3dfont.h
Terrain\d3dutil.cpp
Terrain\d3dutil.h
Terrain\d3dUtility.cpp
Terrain\d3dUtility.h
Terrain\desert.bmp
Terrain\dxutil.cpp
Terrain\dxutil.h
Terrain\fps.cpp
Terrain\fps.h
Terrain\grass.bmp
Terrain\terrain.cpp
Terrain\Terrain.exe
Terrain\terrain.h
Terrain\Terrain.ncb
Terrain\Terrain.sln
Terrain\Terrain.suo
Terrain\Terrain.vcproj
Terrain\Terrain.vcproj.李美剑-PC.李美剑.user
Terrain\terrainDriver.cpp
Terrain\UpgradeLog.XML
Terrain\_UpgradeReport_Files\UpgradeReport.css
Terrain\_UpgradeReport_Files\UpgradeReport.xslt
Terrain\_UpgradeReport_Files\UpgradeReport_Minus.gif
Terrain\_UpgradeReport_Files\UpgradeReport_Plus.gif
Terrain\Debug
Terrain\_UpgradeReport_Files
Terrain