Introduction - If you have any usage issues, please Google them yourself
ChessWZQ1.0 using C/S mode of the preparation of client and server interaction are defined in class Message, there are very good scalability (see the definition of Message) client interface is responsible for maintenance and the collection of user input information, and error handling server maintenance the online user s basic information and any two of the board against the user information, the dynamic maintenance of a list view of users Applet download speed is too slow, so make Application Usage:/class/1. first run server.bat2. re-run client.bat (which can modify the user name, serverAddress can, but I was stressed by localhost) 3. can simultaneously activate a number of Client
Packet : 81404591aa.rar filelist
网络象棋源码\Class\BoardPanel$Analyse.class
网络象棋源码\Class\BoardPanel$Queue.class
网络象棋源码\Class\BoardPanel.class
网络象棋源码\Class\ChessWZQ$1.class
网络象棋源码\Class\ChessWZQ$2.class
网络象棋源码\Class\ChessWZQ$3.class
网络象棋源码\Class\ChessWZQ$4.class
网络象棋源码\Class\ChessWZQ$5.class
网络象棋源码\Class\ChessWZQ$6.class
网络象棋源码\Class\ChessWZQ$7.class
网络象棋源码\Class\ChessWZQ$8.class
网络象棋源码\Class\ChessWZQ.class
网络象棋源码\Class\ChessWZQ.java~1~
网络象棋源码\Class\ChessWZQ.java~2~
网络象棋源码\Class\ChessWZQ_this_mouseAdapter.class
网络象棋源码\Class\ChessWZQ_this_mouseMotionAdapter.class
网络象棋源码\Class\client1.bat
网络象棋源码\Class\client2.bat
网络象棋源码\Class\compile.bat
网络象棋源码\Class\Group.class
网络象棋源码\Class\Message.class
网络象棋源码\Class\Player.class
网络象棋源码\Class\ServeOneClient.class
网络象棋源码\Class\server.bat
网络象棋源码\Class\Server.class
网络象棋源码\Class
网络象棋源码\readme.txt
网络象棋源码\Source\BoardPanel.java
网络象棋源码\Source\ChessWZQ.java
网络象棋源码\Source\Group.java
网络象棋源码\Source\Message.java
网络象棋源码\Source\Player.java
网络象棋源码\Source\ServeOneClient.java
网络象棋源码\Source\Server.java
网络象棋源码\Source
网络象棋源码