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DirectX role-playing game programming second edition of the final chapter of the source code, the author integrates the pre-game engine and other components to develop a small RPG game.
Packet : 31767683chap16.rar filelist
Chap16\Data\Attack1.wav
Chap16\Data\Attack2.wav
Chap16\Data\axe.bmp
Chap16\Data\axe.x
Chap16\Data\Beep.wav
Chap16\Data\Bomb.x
Chap16\Data\Cam1.txt
Chap16\Data\Cam2.txt
Chap16\Data\Cam3.txt
Chap16\Data\Cam4.txt
Chap16\Data\Cam5.txt
Chap16\Data\Cathedral_Sunrise.mid
Chap16\Data\Char.ci
Chap16\Data\Char.cs
Chap16\Data\Char1.mls
Chap16\Data\Char2.mls
Chap16\Data\Char3.mls
Chap16\Data\Char6.mls
Chap16\Data\Char7.mls
Chap16\Data\CharICS.ci
Chap16\Data\Die1.wav
Chap16\Data\Die2.wav
Chap16\Data\dirt.bmp
Chap16\Data\distant_tribe.mid
Chap16\Data\EOC1.mls
Chap16\Data\EOC2.mls
Chap16\Data\EOC3.mls
Chap16\Data\EOC4.mls
Chap16\Data\EOC5.mls
Chap16\Data\EOR0.mls
Chap16\Data\EOR4.mls
Chap16\Data\EOR5.mls
Chap16\Data\escape.mid
Chap16\Data\Explosion.x
Chap16\Data\Fireball.bmp
Chap16\Data\Fireball.x
Chap16\Data\Force.bmp
Chap16\Data\Force.x
Chap16\Data\Game.mcl
Chap16\Data\game.mil
Chap16\Data\game.mla
Chap16\Data\Game.msl
Chap16\Data\Groundball.x
Chap16\Data\Heal.bmp
Chap16\Data\heal.x
Chap16\Data\Hurt1.wav
Chap16\Data\Hurt2.wav
Chap16\Data\ice.bmp
Chap16\Data\ice.x
Chap16\Data\jungle1.mid
Chap16\Data\magic_harp.mid
Chap16\Data\medi_strings.mid
Chap16\Data\medi_techno.mid
Chap16\Data\MenuBD.bmp
Chap16\Data\mSword.bmp
Chap16\Data\msword.x
Chap16\Data\Options.bmp
Chap16\Data\Pent.bmp
Chap16\Data\roar.wav
Chap16\Data\Scene1.mls
Chap16\Data\scene1.x
Chap16\Data\Scene11.bmp
Chap16\Data\Scene12.bmp
Chap16\Data\Scene13.bmp
Chap16\Data\Scene14.bmp
Chap16\Data\Scene15.bmp
Chap16\Data\Scene16.bmp
Chap16\Data\Scene2.mls
Chap16\Data\scene2.x
Chap16\Data\Scene21.bmp
Chap16\Data\Scene22.bmp
Chap16\Data\Scene23.bmp
Chap16\Data\Scene24.bmp
Chap16\Data\Scene25.bmp
Chap16\Data\Scene26.bmp
Chap16\Data\Scene3.mls
Chap16\Data\scene3.x
Chap16\Data\Scene31.bmp
Chap16\Data\Scene32.bmp
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Chap16\Data\Scene34.bmp
Chap16\Data\Scene35.bmp
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Chap16\Data\Scene4.mls
Chap16\Data\scene4.x
Chap16\Data\Scene41.bmp
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Chap16\Data\Scene5.mls
Chap16\Data\scene5.x
Chap16\Data\Scene51.bmp
Chap16\Data\Scene52.bmp
Chap16\Data\Scene53.bmp
Chap16\Data\Scene54.bmp
Chap16\Data\Scene55.bmp
Chap16\Data\Scene56.bmp
Chap16\Data\Script.sav
Chap16\Data\Select.bmp
Chap16\Data\Shop.ci
Chap16\Data\SOC1.mls
Chap16\Data\SOC2.mls
Chap16\Data\SOC3.mls
Chap16\Data\SOC4.mls
Chap16\Data\SOC5.mls
Chap16\Data\song_of_the_sea.mid
Chap16\Data\Spell.wav
Chap16\Data\storm.mid
Chap16\Data\Sword.bmp
Chap16\Data\Sword.x
Chap16\Data\Trig1.mls
Chap16\Data\Trig2.mls
Chap16\Data\Trig3.mls
Chap16\Data\Trig4.mls
Chap16\Data\Trig5.mls
Chap16\Data\Trig6.mls
Chap16\Data\Trig7.mls
Chap16\Data\Trig8.mls
Chap16\Data\Warrior1.bmp
Chap16\Data\Warrior1.x
Chap16\Data\Warrior2.bmp
Chap16\Data\Warrior2.x
Chap16\Data\Warrior3.bmp
Chap16\Data\World.x
Chap16\Data\Yodan1.bmp
Chap16\Data\Yodan1.x
Chap16\Data\Yodan2.bmp
Chap16\Data\Yodan2.x
Chap16\Data\Yodan3.bmp
Chap16\Data\Yodan3.x
Chap16\Data\Yodan4.bmp
Chap16\Data\Yodan4.x
Chap16\The Tower\Barrier.cpp
Chap16\The Tower\Barrier.h
Chap16\The Tower\CharICS.cpp
Chap16\The Tower\CharICS.h
Chap16\The Tower\Chars.cpp
Chap16\The Tower\Chars.h
Chap16\The Tower\Frustum.cpp
Chap16\The Tower\Frustum.h
Chap16\The Tower\Game.dsp
Chap16\The Tower\Game.dsw
Chap16\The Tower\Game.exe
Chap16\The Tower\Game_Chars.cpp
Chap16\The Tower\Game_Chars.h
Chap16\The Tower\Game_Script.cpp
Chap16\The Tower\Game_Script.h
Chap16\The Tower\Game_Spells.cpp
Chap16\The Tower\Game_Spells.h
Chap16\The Tower\Global.h
Chap16\The Tower\MCL.h
Chap16\The Tower\MIL.h
Chap16\The Tower\MSL.h
Chap16\The Tower\Script.cpp
Chap16\The Tower\Script.h
Chap16\The Tower\Spell.cpp
Chap16\The Tower\Spell.h
Chap16\The Tower\Trigger.cpp
Chap16\The Tower\Trigger.h
Chap16\The Tower\Window.cpp
Chap16\The Tower\Window.h
Chap16\The Tower\WinMain.cpp
Chap16\The Tower\WinMain.h
Chap16\The Tower\Debug
Chap16\The Tower\Release
Chap16\Data
Chap16\The Tower
Chap16