Introduction - If you have any usage issues, please Google them yourself
- Parallax Specular Mapping with approximate self shadows.
- Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions).
- Self Shadowed relief Mapping.
- Different faked subsurface scattering multilayer skinshaders. Version 1.3 supports translucency.
- Toonshading.
- Forcefield shaders.
- Translucency shader.
- A simple image based lighting shader.
- Various detail shaders
- Screenspace Subsurface Scattering (Only working with Pro)
- Outline Glow Postprocessing effect.
- Various mobile shaders