Introduction - If you have any usage issues, please Google them yourself
On modern graphics hardware using AGP chunks, ROAM is shown here running with 1.56 million triangles at 25.6 frames per second. The geometry in this case is generated procedurally during flight using midpoint displacement with smooth interpolatory subdivision. This page documents an early snapshot of some of the ideas in progress for the upcoming ROAM 2.0, demonstrated with actual software. For an overview of ROAM 2, see this page.