Introduction - If you have any usage issues, please Google them yourself
1. Supplementary completion function drawVA (), implemented using vertex array rendering scenes: void drawVA () {} 2. Supplementary complete function Gen3DObjectList (), achieve generate the display list: GLint Gen3DObjectList () {} 3. Comparative analysis of the use of three ways to get the fps. 4. Add the pickup function, for the Bunny mouse or table, change the display color.