Introduction - If you have any usage issues, please Google them yourself
SOCKET send a UDP packet to the server-side, and then server-side data intact back to the client
Packet : 39709565udpsample.rar filelist
UDPSample.dsw
UDPSample.ncb
UDPSample.opt
UDPClient\ReadMe.txt
UDPClient\Release\UDPClient.exe
UDPClient\Release
UDPClient\res\UDPClient.ico
UDPClient\res\UDPClient.rc2
UDPClient\res
UDPClient\resource.h
UDPClient\StdAfx.cpp
UDPClient\StdAfx.h
UDPClient\UDPClient.aps
UDPClient\UDPClient.clw
UDPClient\UDPClient.cpp
UDPClient\UDPClient.dsp
UDPClient\UDPClient.h
UDPClient\UDPClient.plg
UDPClient\UDPClient.rc
UDPClient\UDPClientDlg.cpp
UDPClient\UDPClientDlg.h
UDPClient
UDPServer\ReadMe.txt
UDPServer\Release\UDPServer.exe
UDPServer\Release
UDPServer\res\UDPServer.ico
UDPServer\res\UDPServer.rc2
UDPServer\res
UDPServer\resource.h
UDPServer\StdAfx.cpp
UDPServer\StdAfx.h
UDPServer\UDPServer.aps
UDPServer\UDPServer.clw
UDPServer\UDPServer.cpp
UDPServer\UDPServer.dsp
UDPServer\UDPServer.dsw
UDPServer\UDPServer.h
UDPServer\UDPServer.ncb
UDPServer\UDPServer.opt
UDPServer\UDPServer.plg
UDPServer\UDPServer.rc
UDPServer\UDPServerDlg.cpp
UDPServer\UDPServerDlg.h
UDPServer