Introduction - If you have any usage issues, please Google them yourself
with OpenGL write a similar pool of small game, including a pair of OpenGL and the basic operation of a simple mechanical model of the collision. Since OpenGL is learning to do the exercises, since the documents were more freely 1.cpp which includes the main operating procedures, provided phyobject.cpp collision mechanics of the physical model
Packet : 19854804rgball.rar filelist
rgball\~VCD7.tmp
rgball\icon1.ico
rgball\1.dsp
rgball\~VCD8.tmp
rgball\StdAfx.h
rgball\StdAfx.cpp
rgball\menu.h
rgball\ReadMe.txt
rgball\score_bar.aps
rgball\1.mak
rgball\1.cpp
rgball\1.dsw
rgball\dialog.h
rgball\1.ncb
rgball\resource.h
rgball\1.plg
rgball\score_bar.rc
rgball\score_bar.bmp
rgball\phyobject.h
rgball\score_bar.clw
rgball\time_bar.bmp
rgball\1.dep
rgball\Release
rgball\1.opt
rgball