Filename | Size | Update |
---|
spaceShoot\Assembly-CSharp-vs.csproj |
..........\Assembly-CSharp.csproj |
..........\Assembly-CSharp.pidb |
..........\Assembly-UnityScript-firstpass-vs.unityproj |
..........\Assembly-UnityScript-firstpass.unityproj |
..........\....ts\spaceShoot\Audio\baozha.wav |
..........\......\..........\.....\zidan.wav |
..........\......\..........\bin\Debug\spaceShoot.dll |
..........\......\..........\...\.....\spaceShoot.pdb |
..........\......\..........\...\.....\UnityEngine.dll |
..........\......\..........\Material\_Blue.mat |
..........\......\..........\........\_Sky.mat |
..........\......\..........\obj\Debug\ResolveAssemblyReference.cache |
..........\......\..........\...\.....\spaceShoot.csproj.FileListAbsolute.txt |
..........\......\..........\...\.....\spaceShoot.dll |
..........\......\..........\...\.....\spaceShoot.pdb |
..........\......\..........\Pic\Lose.bmp |
..........\......\..........\...\MainMenu.bmp |
..........\......\..........\...\win.bmp |
..........\......\..........\.refabs\ExplosionPrefab 2.prefab |
..........\......\..........\.......\ExplosionPrefab.prefab |
..........\......\..........\.......\ProjectilePrefab.prefab |
..........\......\..........\..operties\AssemblyInfo.cs |
..........\......\..........\Scenes\Level1.unity |
..........\......\..........\......\Lose.unity |
..........\......\..........\......\MainMenu.unity |
..........\......\..........\......\Win.unity |
..........\......\..........\..ript\Enemy.cs |
..........\......\..........\......\Explosion.cs |
..........\......\..........\......\Lose.cs |
..........\......\..........\......\MainMenu.cs |
..........\......\..........\......\Player.cs |
..........\......\..........\......\Projectile.cs |
..........\......\..........\......\Star.cs |
..........\......\..........\......\Win.cs |
..........\......\..........\spaceShoot.csproj |
..........\......\..........\spaceShoot.csproj.user |
..........\......\..........\spaceShoot.sln |
..........\......\..........\spaceShoot.suo |
..........\......\Standard Assets\Particles\Dust\Dust Storm.prefab |
..........\......\...............\.........\Fire\Fire1.prefab |
..........\......\...............\.........\....\Flame.prefab |
..........\......\...............\.........\Legacy Particles\explosion.prefab |
..........\......\...............\.........\................\large flames.prefab |
..........\......\...............\.........\................\Small explosion.prefab |
..........\......\...............\.........\................\small flames.prefab |
..........\......\...............\.........\................\Sparks.prefab |
..........\......\...............\.........\................\TimedObjectDestructor.js |
..........\......\...............\.........\Misc\Fireworks.prefab |
..........\......\...............\.........\....\Light Snow.prefab |
..........\......\...............\.........\....\Soap Bubbles.prefab |
..........\......\...............\.........\....\Sparks.prefab |
..........\......\...............\.........\Smoke\Detailed Smoke.prefab |
..........\......\...............\.........\.....\Fluffy Smoke Large.prefab |
..........\......\...............\.........\.....\Fluffy Smoke.prefab |
..........\......\...............\.........\.....\Smoke Trail.prefab |
..........\......\...............\.........\.ources\Animations\Light explosion.anim |
..........\......\...............\.........\.......\..........\Stop Emitting | 5 sec.anim |
..........\......\...............\.........\.......\..........\Stop Emitting 1 sec.anim |
..........\......\...............\.........\.......\..........\Stop Emitting 2 sec.anim |
..........\......\...............\.........\.......\Materials\Dust Material 1.mat |
..........\......\...............\.........\.......\.........\Fairy Dust.mat |
..........\......\...............\.........\.......\.........\Fire Add.mat |
..........\......\...............\.........\.......\.........\Fire Smoke.mat |
..........\......\...............\.........\.......\.........\FlameA.mat |
..........\......\...............\.........\.......\.........\FlameB.mat |
..........\......\...............\.........\.......\.........\FlameC.mat |
..........\......\...............\.........\.......\. |