Introduction - If you have any usage issues, please Google them yourself
In VC++ 6.0 environment using OpenGL Programming simulated flame effects, particle effects display
Packet : 5956439myfire1.rar filelist
MyFire1\Debug
MyFire1\MainFrm.cpp
MyFire1\MainFrm.h
MyFire1\MyFire1.clw
MyFire1\MyFire1.cpp
MyFire1\MyFire1.dsp
MyFire1\MyFire1.dsw
MyFire1\MyFire1.h
MyFire1\MyFire1.ncb
MyFire1\MyFire1.opt
MyFire1\MyFire1.plg
MyFire1\MyFire1.rc
MyFire1\MyFire1Doc.cpp
MyFire1\MyFire1Doc.h
MyFire1\MyFire1View.cpp
MyFire1\MyFire1View.h
MyFire1\ReadMe.txt
MyFire1\RES\MyFire1.ico
MyFire1\RES\MyFire1.rc2
MyFire1\RES\MyFire1Doc.ico
MyFire1\RES\Toolbar.bmp
MyFire1\RES
MyFire1\Resource.h
MyFire1\StdAfx.cpp
MyFire1\StdAfx.h
MyFire1