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vision-recognition

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  • Update : 2016-11-14
  • Size : 3.2mb
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  • Author :haha****
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Introduction - If you have any usage issues, please Google them yourself
Opencv based machine vision recognition program. robomaster game used to identify the enemy' s color and contour-based tracking and other functions can be achieved automatically.
Packet file list
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视觉目标检测\视觉目标检测\ost.txt
............\............\UpgradeLog.htm
............\............\vedio\1.jpg
............\............\.....\2.jpg
............\............\.....\ACom.cpp
............\............\.....\ACom.h
............\............\.....\Angle
............\............\.....\CameraDS.cpp
............\............\.....\CameraDS.h
............\............\.....\Coder.txt
............\............\.....\Com.cpp
............\............\.....\cv - 副本.h
............\............\.....\cv.h
............\............\.....\cxcore - 副本.h
............\............\.....\cxcore.h
............\............\.....\Debug\BuildLog.htm
............\............\.....\.....\Com.obj
............\............\.....\.....\cv.h
............\............\.....\.....\cxcore.h
............\............\.....\.....\highgui.h
............\............\.....\.....\mt.dep
............\............\.....\.....\stdafx.obj
............\............\.....\.....\vc120.idb
............\............\.....\.....\vc120.pdb
............\............\.....\.....\vedio.Build.CppClean.log
............\............\.....\.....\vedio.log
............\............\.....\.....\vedio.obj
............\............\.....\.....\vedio.pch
............\............\.....\.....\......tlog\CL.read.1.tlog
............\............\.....\.....\..........\CL.write.1.tlog
............\............\.....\.....\..........\link.read.1.tlog
............\............\.....\.....\..........\link.write.1.tlog
............\............\.....\.....\..........\vedio.lastbuildstate
............\............\.....\DICAMAPI.h
............\............\.....\DICAMSDK.lib
............\............\.....\DIDefine.h
............\............\.....\.irectShow\Include\activecf.h
............\............\.....\..........\.......\amaudio.h
............\............\.....\..........\.......\amparse.h
............\............\.....\..........\.......\amstream.h
............\............\.....\..........\.......\amva.h
............\............\.....\..........\.......\Amvideo.h
............\............\.....\..........\.......\atsmedia.h
............\............\.....\..........\.......\audevcod.h
............\............\.....\..........\.......\austream.h
............\............\.....\..........\.......\aviriff.h
............\............\.....\..........\.......\basetsd.h
............\............\.....\..........\.......\bdaiface.h
............\............\.....\..........\.......\bdamedia.h
............\............\.....\..........\.......\Bdatif.h
............\............\.....\..........\.......\bdatypes.h
............\............\.....\..........\.......\comlite.h
............\............\.....\..........\.......\control.h
............\............\.....\..........\.......\cxcore.h
............\............\.....\..........\.......\d3d.h
............\............\.....\..........\.......\d3d8.h
............\............\.....\..........\.......\d3d8caps.h
............\............\.....\..........\.......\d3d8types.h
............\............\.....\..........\.......\d3d9.h
............\............\.....\..........\.......\d3d9caps.h
............\............\.....\..........\.......\d3d9types.h
............\............\.....\..........\.......\d3dcaps.h
............\............\.....\..........\.......\d3drm.h
............\............\.....\..........\.......\d3drmdef.h
............\............\.....\..........\.......\d3drmobj.h
............\............\.....\..........\.......\d3drmwin.h
............\............\.....\..........\.......\d3dtypes.h
............\............\.....\..........\.......\d3dvec.inl
............\............\.....\..........\.......\d3dx.h
............\............\.....\..........\.......\d3dx8.h
............\............\.....\..........\.......\d3dx8core.h
............\............\.....\..........\.......\d3dx8effect.h
............\............\.....\..........\.......\d3dx8math.h
............\............\.....\..........\.......\d3dx8math.inl
............\............\.....\..........\.......\d3dx8mesh.
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