Introduction - If you have any usage issues, please Google them yourself
OpenGL rendering of the sky, this article was provided by the sky roof technology. Drawing a sphere is then given material, can achieve a good simulation of the effect of the sky. So that slowly moving ball, you can simulate the effect of clouds flow.
Packet : 93317435sky.rar filelist
Sky\Data\NeHe.bmp
Sky\Data\sky.bmp
Sky\Data\Thumbs.db
Sky\MainFrm.cpp
Sky\MainFrm.h
Sky\MouseControl.aps
Sky\MouseControl.clw
Sky\MouseControl.cpp
Sky\MouseControl.dsp
Sky\MouseControl.dsw
Sky\MouseControl.h
Sky\MouseControl.ncb
Sky\MouseControl.opt
Sky\MouseControl.plg
Sky\MouseControl.rc
Sky\MouseControlDoc.cpp
Sky\MouseControlDoc.h
Sky\MouseControlView.cpp
Sky\MouseControlView.h
Sky\ReadMe.txt
Sky\res\.svn\entries
Sky\res\.svn\format
Sky\res\.svn\prop-base\MouseControl.ico.svn-base
Sky\res\.svn\prop-base\MouseControlDoc.ico.svn-base
Sky\res\.svn\prop-base\Thumbs.db.svn-base
Sky\res\.svn\prop-base\Toolbar.bmp.svn-base
Sky\res\.svn\text-base\MouseControl.ico.svn-base
Sky\res\.svn\text-base\MouseControl.rc2.svn-base
Sky\res\.svn\text-base\MouseControlDoc.ico.svn-base
Sky\res\.svn\text-base\Thumbs.db.svn-base
Sky\res\.svn\text-base\Toolbar.bmp.svn-base
Sky\res\MouseControl.ico
Sky\res\MouseControl.rc2
Sky\res\MouseControlDoc.ico
Sky\res\Thumbs.db
Sky\res\Toolbar.bmp
Sky\Resource.h
Sky\Sky.cpp
Sky\Sky.h
Sky\StdAfx.cpp
Sky\StdAfx.h
Sky\res\.svn\tmp\prop-base
Sky\res\.svn\tmp\props
Sky\res\.svn\tmp\text-base
Sky\res\.svn\prop-base
Sky\res\.svn\props
Sky\res\.svn\text-base
Sky\res\.svn\tmp
Sky\res\.svn
Sky\Data
Sky\Debug
Sky\res
Sky