Introduction - If you have any usage issues, please Google them yourself
This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated every frame through a subscriber. The application defines the class myApp, which is derived from vsApp, and overrides the vsApp:: onKeyInput () method to allow for the keyboard input specified below. The sample allows the user to fly around the town database and renders a simple reticle overlay at the center of the screen.
Packet : 15883842vsgs_fireworks.rar filelist
vsgs_fireworks\readme.html
vsgs_fireworks\ParticleSystem.h
vsgs_fireworks\ParticleSystem.cpp
vsgs_fireworks\vsgs_fireworks.cpp
vsgs_fireworks\makefile
vsgs_fireworks\vsgs_fireworks.vcproj
vsgs_fireworks\2003.jpg
vsgs_fireworks\vsg.jpg
vsgs_fireworks